Searched refs:LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR (Results 1 – 1 of 1) sorted by relevance
52 #define LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR 352 macro362 if((src_area->x2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) && in lv_vglite_blit_split()363 (src_area->y2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR)) { in lv_vglite_blit_split()412 int total_tiles_x = (src_area->x1 + width + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) / in lv_vglite_blit_split()413 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR; in lv_vglite_blit_split()414 int total_tiles_y = (src_area->y1 + height + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) / in lv_vglite_blit_split()415 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR; in lv_vglite_blit_split()433 tile_src_area.y2 = height - y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()434 if(tile_src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()435 tile_src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */ in lv_vglite_blit_split()[all …]