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Searched refs:LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_blend.c52 #define LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR 352 macro
362 if((src_area->x2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) && in lv_vglite_blit_split()
363 (src_area->y2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR)) { in lv_vglite_blit_split()
412 int total_tiles_x = (src_area->x1 + width + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) / in lv_vglite_blit_split()
413 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR; in lv_vglite_blit_split()
414 int total_tiles_y = (src_area->y1 + height + LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1) / in lv_vglite_blit_split()
415 LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR; in lv_vglite_blit_split()
433 tile_src_area.y2 = height - y * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()
434 if(tile_src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()
435 tile_src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */ in lv_vglite_blit_split()
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