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Searched refs:LV_DRAW_MASK_RES_FULL_COVER (Results 1 – 10 of 10) sorted by relevance

/lvgl-3.7.0/src/draw/
Dlv_draw_mask.c121 lv_draw_mask_res_t res = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_apply()
129 return changed ? LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_apply()
157 lv_draw_mask_res_t res = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_apply_ids()
163 return changed ? LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_apply_ids()
611 p->cfg.side == LV_DRAW_MASK_LINE_SIDE_RIGHT) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
612 … if(p->cfg.side == LV_DRAW_MASK_LINE_SIDE_TOP && abs_y + 1 < 0) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
613 …e if(p->cfg.side == LV_DRAW_MASK_LINE_SIDE_BOTTOM && abs_y > 0) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
622 p->cfg.side == LV_DRAW_MASK_LINE_SIDE_BOTTOM) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
623 …se if(p->cfg.side == LV_DRAW_MASK_LINE_SIDE_RIGHT && abs_x > 0) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
625 if(abs_x + len < 0) return LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_line()
[all …]
Dlv_draw_mask.h37 LV_DRAW_MASK_RES_FULL_COVER, enumerator
/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c226 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
247 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
291 blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER; in draw_bg()
569 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
612 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
657 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
707 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
755 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
811 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
851 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
[all …]
Dlv_draw_sw_img.c135 LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_sw_img_decoded()
Dlv_draw_sw_blend.c114 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_sw_blend_basic()
/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_arc.c169 else if(res == LV_DRAW_MASK_RES_FULL_COVER) { in dump_masks()
186 else if(res == LV_DRAW_MASK_RES_FULL_COVER) { in dump_masks()
Dlv_draw_sdl_polygon.c124 else if(res == LV_DRAW_MASK_RES_FULL_COVER) { in dump_masks()
Dlv_draw_sdl_composite.c264 else if(res == LV_DRAW_MASK_RES_FULL_COVER) { in dump_masks()
/lvgl-3.7.0/src/draw/arm2d/
Dlv_gpu_arm2d.c513 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend()
687 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend()
994 LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_arm2d_img_decoded()
/lvgl-3.7.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c156 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_stm32_dma2d_blend()