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Searched refs:CurrentTestIgnored (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c24 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
544 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
559 Unity.CurrentTestIgnored = 0; in UnityConcludeTest()
1865 Unity.CurrentTestIgnored = 0; in UnityBegin()
Dunity_internals.h470 UNITY_COUNTER_TYPE CurrentTestIgnored; member
732 #define TEST_IS_IGNORED (Unity.CurrentTestIgnored)