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Searched refs:CurrentDetail2 (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c580 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()
583 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()
1777 if (Unity.CurrentDetail2) in UnityFail()
1780 UnityPrint(Unity.CurrentDetail2); in UnityFail()
Dunity_internals.h463 const char* CurrentDetail2; member
506 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }
507 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }
508 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }