Searched refs:CurrentDetail2 (Results 1 – 2 of 2) sorted by relevance
580 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()583 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()1777 if (Unity.CurrentDetail2) in UnityFail()1780 UnityPrint(Unity.CurrentDetail2); in UnityFail()
463 const char* CurrentDetail2; member506 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }507 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }508 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }