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/lvgl-3.6.0/src/draw/
Dlv_draw_mask.c440 param->cfg.vertex_p.x = vertex_x; in lv_draw_mask_angle_init()
441 param->cfg.vertex_p.y = vertex_y; in lv_draw_mask_angle_init()
919 int32_t rel_y = abs_y - p->cfg.vertex_p.y; in lv_draw_mask_angle()
920 int32_t rel_x = abs_x - p->cfg.vertex_p.x; in lv_draw_mask_angle()
926 if(abs_y < p->cfg.vertex_p.y) { in lv_draw_mask_angle()
968 if(abs_y > p->cfg.vertex_p.y) { in lv_draw_mask_angle()
1014 if(abs_y < p->cfg.vertex_p.y) res1 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle()
1018 if(abs_y < p->cfg.vertex_p.y) res1 = LV_DRAW_MASK_RES_UNKNOWN; in lv_draw_mask_angle()
1021 else if((p->cfg.start_angle < 180 && abs_y < p->cfg.vertex_p.y) || in lv_draw_mask_angle()
1022 (p->cfg.start_angle > 180 && abs_y >= p->cfg.vertex_p.y)) { in lv_draw_mask_angle()
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Dlv_draw_mask.h146 lv_point_t vertex_p; member