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Searched refs:mask_res (Results 1 – 10 of 10) sorted by relevance

/lvgl-3.6.0/src/draw/sw/
Dlv_draw_sw_rect.c229 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w); in draw_bg()
230 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
251 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, top_y, clipped_w); in draw_bg()
252 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
296 blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER; in draw_bg()
302 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w); in draw_bg()
568 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
575 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
576 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
611 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
[all …]
Dlv_draw_sw_line.c164 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, h, blend_area_w); in draw_line_hor()
167 if(blend_dsc.mask_res != LV_DRAW_MASK_RES_TRANSP) { in draw_line_hor()
184 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_hor()
253 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, h, draw_area_w); in draw_line_ver()
256 if(blend_dsc.mask_res != LV_DRAW_MASK_RES_TRANSP) { in draw_line_ver()
258 blend_dsc.mask_res = LV_DRAW_MASK_RES_TRANSP; in draw_line_ver()
398 blend_dsc.mask_res = lv_draw_mask_apply(&mask_buf[mask_p], blend_area.x1, h, draw_area_w); in draw_line_skew()
399 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_line_skew()
408 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_skew()
421 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_skew()
Dlv_draw_sw_img.c80 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
94 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
129 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
137 blend_dsc.mask_res = mask_res_def; in lv_draw_sw_img_decoded()
175 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
178 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
Dlv_draw_sw_letter.c318 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2, in draw_letter_normal()
320 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_normal()
330 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal()
346 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal()
534 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, map_area.x1, map_area.y2, in draw_letter_subpx()
536 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_subpx()
545 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_subpx()
565 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_subpx()
Dlv_draw_sw_blend.h35 lv_draw_mask_res_t mask_res; /**< The result of the previous mask operation */ member
Dlv_draw_sw_blend.c115 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_sw_blend_basic()
116 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_sw_blend_basic()
/lvgl-3.6.0/src/draw/renesas/
Dlv_gpu_d2_draw_label.c196 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2, in draw_letter_normal()
198 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_normal()
208 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal()
224 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal()
/lvgl-3.6.0/src/draw/arm2d/
Dlv_gpu_arm2d.c514 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_arm2d_blend()
515 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend()
691 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_arm2d_blend()
692 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend()
945 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
960 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
995 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
1003 blend_dsc.mask_res = mask_res_def; in lv_draw_arm2d_img_decoded()
1420 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
1423 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
/lvgl-3.6.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c171 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_stm32_dma2d_blend()
172 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_stm32_dma2d_blend()
/lvgl-3.6.0/docs/porting/
Dgpu.md74 - `lv_draw_mask_res_t mask_res` The result of the previous mask operation. (`LV_DRAW_MASK_RES_...`)