Searched refs:dxdy (Results 1 – 1 of 1) sorted by relevance
3104 float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); local3109 if(dxdy < 0)3110 z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);3112 z->dx = STBTT_ifloor(STBTT_FIX * dxdy);3128 float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); local3132 z->fdx = dxdy;3133 z->fdy = dxdy != 0.0f ? (1.0f / dxdy) : 0.0f;3134 z->fx = e->x0 + dxdy * (start_point - e->y0);