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/lvgl-3.6.0/docs/others/
Dgridnav.md6 in the respective direction.
28 - `LV_GRIDNAV_CTRL_ROLLOVER` If there is no next/previous object in a direction,
30 …_CTRL_SCROLL_FIRST` If an arrow is pressed and the focused object can be scrolled in that direction
/lvgl-3.6.0/docs/overview/
Dfont.md87 … for short) writing direction, however some languages (such as Hebrew, Persian or Arabic) use Righ…
95 All texts have a base direction (LTR or RTL) which determines some rendering rules and the default …
96 However, in LVGL, the base direction is not only applied to labels. It's a general property which c…
98 This means it's enough to set the base direction of a screen and every object will inherit it.
100 The default base direction for screens can be set by `LV_BIDI_BASE_DIR_DEF` in *lv_conf.h* and othe…
102 To set an object's base direction use `lv_obj_set_base_dir(obj, base_dir)`. The possible base dire…
103 - `LV_BIDI_DIR_LTR`: Left to Right base direction
104 - `LV_BIDI_DIR_RTL`: Right to Left base direction
105 - `LV_BIDI_DIR_AUTO`: Auto detect base direction
106 - `LV_BIDI_DIR_INHERIT`: Inherit base direction from the parent (or a default value for non-screen …
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Dscroll.md46 If the base direction of the `LV_PART_SCROLLBAR` is RTL (`LV_BASE_DIR_RTL`) the vertical scrollbar …
48 or on the object's or any parent's main part to make a scrollbar inherit the base direction.
73 The direction in which scrolling happens can be controlled by `lv_obj_set_scroll_dir(obj, LV_DIR_..…
74 The following values are possible for the direction:
87 …ling is propagated to its parent. If the parent can be scrolled in that direction than it will be …
Dobject.md162 …D_ANIM_OVER_LEFT/RIGHT/TOP/BOTTOM` Move the new screen over the current towards the given direction
163 …NIM_OUT_LEFT/RIGHT/TOP/BOTTOM` Move out the old screen over the current towards the given direction
164 …_ANIM_MOVE_LEFT/RIGHT/TOP/BOTTOM` Move both the current and new screens towards the given direction
Dstyle-props.md79 …FAULT` means `LV_ALIGN_TOP_LEFT` with LTR base direction and `LV_ALIGN_TOP_RIGHT` with RTL base di…
106 Move the object with this value in X direction. Applied after layouts, aligns and other positioning…
115 Move the object with this value in Y direction. Applied after layouts, aligns and other positioning…
163 Sets the padding on the top. It makes the content area smaller in this direction.
172 Sets the padding on the bottom. It makes the content area smaller in this direction.
181 Sets the padding on the left. It makes the content area smaller in this direction.
190 Sets the padding on the right. It makes the content area smaller in this direction.
247 Set the direction of the gradient of the background. The possible values are `LV_GRAD_DIR_NONE/HOR/…
436 Set an offset on the shadow in pixels in X direction.
445 Set an offset on the shadow in pixels in Y direction.
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Dcoords.md165 … value: `LV_SIZE_CONTENT`. It means the object's size in the respective direction will be set to t…
/lvgl-3.6.0/docs/widgets/extra/
Dtileview.md7 Any direction of swiping can be disabled on the tiles individually to not allow moving from one til…
21 …ER/ALL` or OR-ed values to enable moving to the adjacent tiles into the given direction by swiping.
Dchart.md85 You can specify the minimum and maximum values in y-direction with `lv_chart_set_range(chart, axis,…
119 …/RIGHT/UP/LEFT/DOWN/HOR/VER/ALL` or their OR-ed values to tell in which direction(s) should the cu…
/lvgl-3.6.0/docs/layouts/
Dflex.md16 - main direction: row or column, the direction in which the items are placed
17 - cross direction: perpendicular to the main direction
95 If the base direction of the container is set the `LV_BASE_DIR_RTL` the meaning of `LV_FLEX_ALIGN_S…
Dgrid.md93 If the base direction of the container is set to `LV_BASE_DIR_RTL`, the meaning of `LV_GRID_ALIGN_S…
/lvgl-3.6.0/examples/layouts/grid/
Dindex.rst31 Demonstrate RTL direction on grid
/lvgl-3.6.0/examples/widgets/bar/
Dindex.rst25 Bar with LTR and RTL base direction
/lvgl-3.6.0/examples/layouts/flex/
Dindex.rst31 RTL base direction changes order of the items
/lvgl-3.6.0/src/extra/widgets/spinbox/
Dlv_spinbox.h115 void lv_spinbox_set_digit_step_direction(lv_obj_t * obj, lv_dir_t direction);
Dlv_spinbox.c178 void lv_spinbox_set_digit_step_direction(lv_obj_t * obj, lv_dir_t direction) in lv_spinbox_set_digit_step_direction() argument
182 spinbox->digit_step_dir = direction; in lv_spinbox_set_digit_step_direction()
/lvgl-3.6.0/docs/widgets/core/
Dswitch.md10 …cal background style properties. `padding` makes the indicator smaller in the respective direction.
Dlabel.md35 …orizontally back and forth. If it's higher, scroll vertically. Only one direction is scrolled and …
36 … horizontally continuously. If it's higher, scroll vertically. Only one direction is scrolled and …
Dslider.md9 …cal background style properties. `padding` makes the indicator smaller in the respective direction.
Dtable.md43 …et to `LV_SIZE_CONTENT` that size will be used to show the whole table in the respective direction.
Darc.md24 …t the middle right (3 o'clock) of the object and the degrees are increasing in clockwise direction.
Ddropdown.md64 If the direction of the drop-down list is `LV_DIR_LEFT` the symbol will be shown on the left, othe…
Dimg.md60 …he object's size will be set according to the size of the image source in the respective direction.
/lvgl-3.6.0/src/extra/libs/tiny_ttf/
Dstb_truetype_htcw.h3084 int direction; member
3087 float direction; member
3120 z->direction = e->invert ? 1 : -1;
3136 z->direction = e->invert ? 1.0f : -1.0f;
3159 w += e->direction;
3163 w += e->direction;
3227 STBTT_assert(z->direction);
3228 z->direction = 0;
3332 scanline[x] += e->direction * (y1 - y0);
3338 …scanline[x] += e->direction * (y1 - y0) * (1 - ((x0 - x) + (x1 - x)) / 2); // coverage = 1 - avera…
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/lvgl-3.6.0/
DKconfig720 The direction will be processed according to the Unicode Bidirectional Algorithm:
724 prompt "Set the default BIDI direction"
733 bool "Detect texts base direction"
/lvgl-3.6.0/docs/porting/
Ddisplay.md201 … relative to how you would rotate the physical display in the clockwise direction. Thus, `LV_DISP_…

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