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/lvgl-3.6.0/docs/overview/
Dtimer.md6 …e, which means a timer cannot interrupt another timer. Therefore, you can call any LVGL related fu…
39 `lv_timer_ready(timer)` makes a timer run on the next call of `lv_timer_handler()`.
57 It can be misleading if you use an operating system and call `lv_timer_handler` in a timer, as it w…
62 For these cases, `lv_async_call(my_function, data_p)` can be used to call `my_function` on the next…
64 If you want to cancel an asynchronous call, call `lv_async_call_cancel(my_function, data_p)`, which…
80 /*Delete screen on next call of `lv_timer_handler`, not right now.*/
87 …ould just use `lv_obj_del_async` which will delete the object on the next call to `lv_timer_handle…
Danimation.md108 Firstly, create an animation element but don’t call `lv_anim_start()`.
114 Finally, call `lv_anim_timeline_start(at)` to start the animation timeline.
Devent.md23 In the example `LV_EVENT_CLICKED` means that only the click event will call `my_event_cb`. See the …
100 …ents it's not allowed to adjust the widgets' properties. E.g. you can not call `lv_obj_set_width()…
163 …urrent target object, not the original object. To get the original target call `lv_event_get_origi…
Dstyle.md215 …es can be applied by a simple redraw (e.g. color or opacity changes) just call `lv_obj_invalidate(…
216 …changed or added, and you know which object(s) are affected by that style call `lv_obj_refresh_sty…
218 3. To make LVGL check all objects to see if they use a style and refresh them when needed, call `lv…
Dindev.md65 If you did some action on a gesture you can call `lv_indev_wait_release(lv_indev_get_act())` in the…
/lvgl-3.6.0/docs/others/
Dmonkey.md9 …imes within this range. Call `lv_monkey_create` to create monkey. Finally call `lv_monkey_set_enab…
11 If you want to pause the monkey, call `lv_monkey_set_enable(monkey, false)`. To delete the monkey,
Dime_pinyin.md105 After writing a dictionary according to the above dictionary format, you only need to call this fun…
123 `lv_ime_pinyin` supports 26 key and 9 key input modes. The mode switching is very simple, just call
Dsnapshot.md7 Simply call API `lv_snapshot_take` to generate the image descriptor which can be set as image objec…
/lvgl-3.6.0/docs/porting/
Dos.md5 However, in the following conditions it's valid to call LVGL related functions:
11 If you need to use real tasks or threads, you need a mutex which should be invoked before the call
12 … same mutex in other tasks and threads around every LVGL (`lv_...`) related function call and code.
Dtick.md5 You need to call the `lv_tick_inc(tick_period)` function periodically and provide the call period i…
Dtimer-handler.md3 To handle the tasks of LVGL you need to call `lv_timer_handler()` periodically in one of the follow…
Dgpu.md40 `lv_disp_drv_register()` will allocate a `draw_ctx` based on `draw_ctx_size` and call `draw_ctx_ini…
86 As all draw callbacks call `blend` callback to fill an area in the end only the `blend` callback ne…
122 This way when LVGL calls `blend` it will call `my_draw_blend` and we can do custom GPU operations. …
Ddisplay.md85 LVGL might render the screen in multiple chunks and therefore call `flush_cb` multiple times. To se…
228 If you have multiple displays call `lv_disp_set_deafult(disp1);` to select the display to refresh b…
Dindev.md192 …ontinue_reading` flag will tell LVGL there is more data to read and it should call `read_cb` again.
/lvgl-3.6.0/demos/stress/
DREADME.md13 - After `lv_init()` and initializing the drivers call `lv_demo_stress()`
/lvgl-3.6.0/demos/keypad_encoder/
DREADME.md13 - After `lv_init()` and initializing the drivers call `lv_demo_keypad_encoder()`
/lvgl-3.6.0/demos/benchmark/
DREADME.md15 - After `lv_init()` and initializing the drivers call `lv_demo_benchmark()`
16 …cene for any purpose (e.g. debug, performance optimization etc.), you can call `lv_demo_benchmark_…
19 - If you want to know the maximum rendering performance of the system, call `lv_demo_benchmark_set_…
/lvgl-3.6.0/demos/music/
DREADME.md12 - After `lv_init()` and initializing the drivers call `lv_demo_music()`
/lvgl-3.6.0/docs/layouts/
Dgrid.md11 To make an object a grid container call `lv_obj_set_layout(obj, LV_LAYOUT_GRID)`.
43 To do this call `lv_obj_set_grid_cell(child, column_align, column_pos, column_span, row_align, row_…
Dflex.md10 To make an object flex container call `lv_obj_set_layout(obj, LV_LAYOUT_FLEX)`.
/lvgl-3.6.0/tests/
DREADME.md48 To see the that image `#include "test_screenshot_error.h"` and call `test_screenshot_error_show();`.
/lvgl-3.6.0/docs/widgets/core/
Dtable.md40 … row, col, LV_TABLE_CELL_CTRL_MERGE_RIGHT)`. To merge more adjacent cells call this function for e…
Darc.md69 It's a typical use case to call these functions in the `VALUE_CHANGED` event of the arc.
/lvgl-3.6.0/docs/widgets/extra/
Dspan.md16 If spangroup object `mode != LV_SPAN_MODE_FIXED` you must call `lv_spangroup_refr_mode()` after you…
/lvgl-3.6.0/docs/get-started/platforms/
Darduino.md49 In the INO file you can see how to register a display and a touchpad for LVGL and call an example.

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