Searched refs:call (Results 1 – 25 of 35) sorted by relevance
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/lvgl-3.6.0/docs/overview/ |
D | timer.md | 6 …e, which means a timer cannot interrupt another timer. Therefore, you can call any LVGL related fu… 39 `lv_timer_ready(timer)` makes a timer run on the next call of `lv_timer_handler()`. 57 It can be misleading if you use an operating system and call `lv_timer_handler` in a timer, as it w… 62 For these cases, `lv_async_call(my_function, data_p)` can be used to call `my_function` on the next… 64 If you want to cancel an asynchronous call, call `lv_async_call_cancel(my_function, data_p)`, which… 80 /*Delete screen on next call of `lv_timer_handler`, not right now.*/ 87 …ould just use `lv_obj_del_async` which will delete the object on the next call to `lv_timer_handle…
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D | animation.md | 108 Firstly, create an animation element but don’t call `lv_anim_start()`. 114 Finally, call `lv_anim_timeline_start(at)` to start the animation timeline.
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D | event.md | 23 In the example `LV_EVENT_CLICKED` means that only the click event will call `my_event_cb`. See the … 100 …ents it's not allowed to adjust the widgets' properties. E.g. you can not call `lv_obj_set_width()… 163 …urrent target object, not the original object. To get the original target call `lv_event_get_origi…
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D | style.md | 215 …es can be applied by a simple redraw (e.g. color or opacity changes) just call `lv_obj_invalidate(… 216 …changed or added, and you know which object(s) are affected by that style call `lv_obj_refresh_sty… 218 3. To make LVGL check all objects to see if they use a style and refresh them when needed, call `lv…
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D | indev.md | 65 If you did some action on a gesture you can call `lv_indev_wait_release(lv_indev_get_act())` in the…
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/lvgl-3.6.0/docs/others/ |
D | monkey.md | 9 …imes within this range. Call `lv_monkey_create` to create monkey. Finally call `lv_monkey_set_enab… 11 If you want to pause the monkey, call `lv_monkey_set_enable(monkey, false)`. To delete the monkey, …
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D | ime_pinyin.md | 105 After writing a dictionary according to the above dictionary format, you only need to call this fun… 123 `lv_ime_pinyin` supports 26 key and 9 key input modes. The mode switching is very simple, just call…
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D | snapshot.md | 7 Simply call API `lv_snapshot_take` to generate the image descriptor which can be set as image objec…
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/lvgl-3.6.0/docs/porting/ |
D | os.md | 5 However, in the following conditions it's valid to call LVGL related functions: 11 If you need to use real tasks or threads, you need a mutex which should be invoked before the call … 12 … same mutex in other tasks and threads around every LVGL (`lv_...`) related function call and code.
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D | tick.md | 5 You need to call the `lv_tick_inc(tick_period)` function periodically and provide the call period i…
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D | timer-handler.md | 3 To handle the tasks of LVGL you need to call `lv_timer_handler()` periodically in one of the follow…
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D | gpu.md | 40 `lv_disp_drv_register()` will allocate a `draw_ctx` based on `draw_ctx_size` and call `draw_ctx_ini… 86 As all draw callbacks call `blend` callback to fill an area in the end only the `blend` callback ne… 122 This way when LVGL calls `blend` it will call `my_draw_blend` and we can do custom GPU operations. …
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D | display.md | 85 LVGL might render the screen in multiple chunks and therefore call `flush_cb` multiple times. To se… 228 If you have multiple displays call `lv_disp_set_deafult(disp1);` to select the display to refresh b…
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D | indev.md | 192 …ontinue_reading` flag will tell LVGL there is more data to read and it should call `read_cb` again.
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/lvgl-3.6.0/demos/stress/ |
D | README.md | 13 - After `lv_init()` and initializing the drivers call `lv_demo_stress()`
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/lvgl-3.6.0/demos/keypad_encoder/ |
D | README.md | 13 - After `lv_init()` and initializing the drivers call `lv_demo_keypad_encoder()`
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/lvgl-3.6.0/demos/benchmark/ |
D | README.md | 15 - After `lv_init()` and initializing the drivers call `lv_demo_benchmark()` 16 …cene for any purpose (e.g. debug, performance optimization etc.), you can call `lv_demo_benchmark_… 19 - If you want to know the maximum rendering performance of the system, call `lv_demo_benchmark_set_…
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/lvgl-3.6.0/demos/music/ |
D | README.md | 12 - After `lv_init()` and initializing the drivers call `lv_demo_music()`
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/lvgl-3.6.0/docs/layouts/ |
D | grid.md | 11 To make an object a grid container call `lv_obj_set_layout(obj, LV_LAYOUT_GRID)`. 43 To do this call `lv_obj_set_grid_cell(child, column_align, column_pos, column_span, row_align, row_…
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D | flex.md | 10 To make an object flex container call `lv_obj_set_layout(obj, LV_LAYOUT_FLEX)`.
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/lvgl-3.6.0/tests/ |
D | README.md | 48 To see the that image `#include "test_screenshot_error.h"` and call `test_screenshot_error_show();`.
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/lvgl-3.6.0/docs/widgets/core/ |
D | table.md | 40 … row, col, LV_TABLE_CELL_CTRL_MERGE_RIGHT)`. To merge more adjacent cells call this function for e…
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D | arc.md | 69 It's a typical use case to call these functions in the `VALUE_CHANGED` event of the arc.
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/lvgl-3.6.0/docs/widgets/extra/ |
D | span.md | 16 If spangroup object `mode != LV_SPAN_MODE_FIXED` you must call `lv_spangroup_refr_mode()` after you…
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/lvgl-3.6.0/docs/get-started/platforms/ |
D | arduino.md | 49 In the INO file you can see how to register a display and a touchpad for LVGL and call an example.
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