Searched refs:a_inv (Results 1 – 1 of 1) sorted by relevance
5079 float a_inv = precompute[i]; local5080 … if(a_inv == 0.0f) { // if a_inv is 0, it's 2nd degree so use quadratic formula5102 …float b = 3 * (ax * bx + ay * by) * a_inv; // could precompute this as it doesn't depend on sample…5103 float c = (2 * (ax * ax + ay * ay) + (mx * bx + my * by)) * a_inv;5104 float d = (mx * ax + my * ay) * a_inv;