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Searched refs:LV_MIN3 (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.6.0/src/misc/
Dlv_math.h122 #define LV_MIN3(a, b, c) (LV_MIN(LV_MIN(a,b), c)) macro
/lvgl-3.6.0/src/draw/sdl/
Dlv_draw_sdl_rect.c399 lv_coord_t real_radius = LV_MIN3(bg_w / 2, bg_h / 2, radius); in draw_bg_color()
468 lv_coord_t real_radius = LV_MIN3(bg_w / 2, bg_h / 2, radius); in draw_bg_grad_radius()
652 …lv_coord_t frag_size = LV_MIN3(lv_area_get_width(&core_area) / 2, lv_area_get_height(&core_area) /… in draw_shadow()
779 …lv_coord_t radius = LV_MIN3(rout, lv_area_get_width(outer_area) / 2, lv_area_get_height(outer_area… in draw_border_generic()
Dlv_draw_sdl_img.c338 lv_coord_t real_radius = LV_MIN3(radius, w, h); in draw_img_rounded()