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/lvgl-3.5.0/src/draw/sdl/
Dlv_draw_sdl_stack_blur.c99 unsigned int x, y, xp, yp, i; in stack_blur_job() local
212 yp = radius; in stack_blur_job()
213 if(yp > hm) yp = hm; in stack_blur_job()
214 src_ptr = src + (x + yp * w); // img.pix_ptr(x, yp); in stack_blur_job()
228 if(yp < hm) { in stack_blur_job()
230 ++yp; in stack_blur_job()