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/lvgl-3.5.0/src/draw/sw/
Dlv_draw_sw_rect.c244 lv_coord_t top_y = bg_coords.y1 + h; in draw_bg() local
246 …if(top_y < clipped_coords.y1 && bottom_y > clipped_coords.y2) continue; /*This line is clipped n… in draw_bg()
251 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, top_y, clipped_w); in draw_bg()
254 if(top_y >= clipped_coords.y1) { in draw_bg()
255 blend_area.y1 = top_y; in draw_bg()
256 blend_area.y2 = top_y; in draw_bg()
259 if(dither_func) dither_func(grad, blend_area.x1, top_y - bg_coords.y1, grad_size); in draw_bg()
261 if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[top_y - bg_coords.y1]; in draw_bg()
1292 lv_coord_t top_y = outer_area->y1 + h; in draw_border_generic() local
1294 … if(top_y < draw_area.y1 && bottom_y > draw_area.y2) continue; /*This line is clipped now*/ in draw_border_generic()
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