Searched refs:sw_rotate (Results 1 – 3 of 3) sorted by relevance
96 uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/ member
1100 if(disp_refr->driver->full_refresh && drv->sw_rotate) { in draw_buf_rotate()1212 if(disp->driver->rotated != LV_DISP_ROT_NONE && disp->driver->sw_rotate) { in draw_buf_flush()
95 - `rotated` and `sw_rotate` See the [Rotation](#rotation) section below.197 If you select software rotation (`sw_rotate` flag set to 1), LVGL will perform the rotation for you…