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Searched refs:sw_rotate (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.5.0/src/hal/
Dlv_hal_disp.h96 uint32_t sw_rotate : 1; /**< 1: use software rotation (slower)*/ member
/lvgl-3.5.0/src/core/
Dlv_refr.c1100 if(disp_refr->driver->full_refresh && drv->sw_rotate) { in draw_buf_rotate()
1212 if(disp->driver->rotated != LV_DISP_ROT_NONE && disp->driver->sw_rotate) { in draw_buf_flush()
/lvgl-3.5.0/docs/porting/
Ddisplay.md95 - `rotated` and `sw_rotate` See the [Rotation](#rotation) section below.
197 If you select software rotation (`sw_rotate` flag set to 1), LVGL will perform the rotation for you…