Searched refs:rounded (Results 1 – 16 of 16) sorted by relevance
/lvgl-3.5.0/src/draw/ |
D | lv_draw_arc.h | 36 uint8_t rounded : 1; member 73 lv_coord_t w, bool rounded, lv_area_t * area);
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D | lv_draw_arc.c | 58 lv_coord_t w, bool rounded, lv_area_t * area) in lv_draw_arc_get_area() argument 75 lv_coord_t extra_area = rounded ? w / 2 + 1 : 0; in lv_draw_arc_get_area()
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/lvgl-3.5.0/docs/get-started/platforms/ |
D | nxp.md | 129 - Draw rectangle border/outline with optional rounded corners 130 - Draw arc with optional rounded ending 131 - Draw line or dashed line with optional rounded ending
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/lvgl-3.5.0/docs/overview/ |
D | drawing.md | 58 …o to #5. Otherwise, create the required masks in the draw function. (e.g. a rounded rectangle mask) 74 - **rounded rectangle** A mask is created real-time to add a radius to the corners. 75 - **clip corner** To clip overflowing content (usually children) on rounded corners, a rounded rect… 76 - **rectangle border** Same as a rounded rectangle but the inner part is masked out too.
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D | style-props.md | 541 Make the end points of the lines rounded. `true`: rounded, `false`: perpendicular line ending 580 Make the end points of the arcs rounded. `true`: rounded, `false`: perpendicular line ending 694 Enable to clip the overflowed content on the rounded corner. Can be `true` or `false`.
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/lvgl-3.5.0/src/draw/sdl/ |
D | lv_draw_sdl_arc.c | 96 if(mask_ids_count == 3 && dsc->rounded) { in lv_draw_sdl_draw_arc()
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/lvgl-3.5.0/src/extra/widgets/meter/ |
D | lv_meter.c | 332 arc_dsc.rounded = lv_obj_get_style_arc_rounded(obj, LV_PART_ITEMS); in draw_arcs() 627 bool rounded = lv_obj_get_style_arc_rounded(obj, LV_PART_ITEMS); in inv_arc() local 646 … end_angle), indic->type_data.arc.width, rounded, &a); in inv_arc()
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/lvgl-3.5.0/src/draw/nxp/vglite/ |
D | lv_draw_vglite_arc.c | 156 else if(dsc->rounded != 0U) { /* 1st rounded arc ending */ in lv_gpu_nxp_vglite_draw_arc() 187 else if(dsc->rounded != 0U) { /* 2nd rounded arc ending */ in lv_gpu_nxp_vglite_draw_arc()
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/lvgl-3.5.0/src/widgets/ |
D | lv_arc.c | 719 lv_coord_t rounded = lv_obj_get_style_arc_rounded(obj, part); in inv_arc_area() local 722 lv_draw_arc_get_area(c.x, c.y, r, start_angle, end_angle, w, rounded, &inv_area); in inv_arc_area()
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/lvgl-3.5.0/src/core/ |
D | lv_obj_draw.c | 314 draw_dsc->rounded = lv_obj_get_style_arc_rounded(obj, part); in lv_obj_init_draw_arc_dsc()
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/lvgl-3.5.0/docs/widgets/core/ |
D | img.md | 109 content to rounded rectangle or circular shape. Please note this will have some negative performanc…
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/lvgl-3.5.0/docs/widgets/ |
D | obj.md | 120 …G_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. accounting for rounded corners
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/lvgl-3.5.0/docs/porting/ |
D | gpu.md | 164 If your MCU has a more powerful GPU that can draw e.g. rounded rectangles you can replace the origi…
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/lvgl-3.5.0/src/draw/sw/ |
D | lv_draw_sw_arc.c | 177 if(dsc->rounded) { in lv_draw_sw_arc()
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/lvgl-3.5.0/ |
D | Kconfig | 135 Required to draw shadow, gradient, rounded corners, circles, arc, skew lines,
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/lvgl-3.5.0/docs/ |
D | CHANGELOG.md | 510 - feat(sdl): support rounded images [`3012`](https://github.com/littlevgl/lvgl/pull/3012) 1854 A possible use-case of this system is to remove the overflowing content from the rounded edges. 1856 Internally, the drawings happen by defining masks (such as rounded rectangle, line, angle). 1875 - *clip corner*: crop the content on the rounded corners
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