Searched refs:ptr_expected (Results 1 – 1 of 1) sorted by relevance
914 UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected; in UnityAssertEqualFloatArray() local936 if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualFloatArray()941 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()947 ptr_expected++; in UnityAssertEqualFloatArray()1055 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected; in UnityAssertEqualDoubleArray() local1077 if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualDoubleArray()1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()1088 ptr_expected++; in UnityAssertEqualDoubleArray()