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Searched refs:ptr_expected (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.5.0/tests/unity/
Dunity.c914 UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected; in UnityAssertEqualFloatArray() local
936 if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualFloatArray()
941 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()
947 ptr_expected++; in UnityAssertEqualFloatArray()
1055 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected; in UnityAssertEqualDoubleArray() local
1077 if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualDoubleArray()
1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()
1088 ptr_expected++; in UnityAssertEqualDoubleArray()