Searched refs:new_state (Results 1 – 3 of 3) sorted by relevance
63 static void lv_obj_set_state(lv_obj_t * obj, lv_state_t new_state);279 lv_state_t new_state = obj->state | state; in lv_obj_add_state() local280 if(obj->state != new_state) { in lv_obj_add_state()281 lv_obj_set_state(obj, new_state); in lv_obj_add_state()289 lv_state_t new_state = obj->state & (~state); in lv_obj_clear_state() local290 if(obj->state != new_state) { in lv_obj_clear_state()291 lv_obj_set_state(obj, new_state); in lv_obj_clear_state()856 static void lv_obj_set_state(lv_obj_t * obj, lv_state_t new_state) in lv_obj_set_state() argument858 if(obj->state == new_state) return; in lv_obj_set_state()863 obj->state = new_state; in lv_obj_set_state()[all …]
172 … lv_state_t new_state, const _lv_obj_style_transition_dsc_t * tr);
325 …tyle_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state, lv_state_t new_state, in _lv_obj_style_create_transition() argument334 obj->state = new_state; in _lv_obj_style_create_transition()341 obj->state = new_state; in _lv_obj_style_create_transition()