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/lvgl-3.5.0/tests/unity/
Dunity.c341 static const UNITY_INT32 min_scaled = 100000000; in UnityPrintFloat() local
345 static const UNITY_INT32 min_scaled = 1000000; in UnityPrintFloat()
390 while (number * factor < (UNITY_DOUBLE)min_scaled) { factor *= 10.0f; exponent--; } in UnityPrintFloat()
398 … while (number > (UNITY_DOUBLE)min_scaled * 1e10f) { number /= 1e10f; exponent += 10; } in UnityPrintFloat()
414 while (n_int < min_scaled) { n_int *= 10; factor *= 10.0f; exponent--; } in UnityPrintFloat()
432 n = min_scaled; in UnityPrintFloat()