Searched refs:min_scaled (Results 1 – 1 of 1) sorted by relevance
341 static const UNITY_INT32 min_scaled = 100000000; in UnityPrintFloat() local345 static const UNITY_INT32 min_scaled = 1000000; in UnityPrintFloat()390 while (number * factor < (UNITY_DOUBLE)min_scaled) { factor *= 10.0f; exponent--; } in UnityPrintFloat()398 … while (number > (UNITY_DOUBLE)min_scaled * 1e10f) { number /= 1e10f; exponent += 10; } in UnityPrintFloat()414 while (n_int < min_scaled) { n_int *= 10; factor *= 10.0f; exponent--; } in UnityPrintFloat()432 n = min_scaled; in UnityPrintFloat()