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Searched refs:mask_stride (Results 1 – 4 of 4) sorted by relevance

/lvgl-3.5.0/src/draw/sw/
Dlv_draw_sw_blend.c30 …oord_t dest_stride, lv_color_t color, lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride);
35 …oord_t dest_stride, lv_color_t color, lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride);
40 … lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
44 …r_t * src_buf, lv_coord_t src_stride, lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride);
47 …r_t * src_buf, lv_coord_t src_stride, lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride);
52 … const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
59 const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
142 lv_coord_t mask_stride; in lv_draw_sw_blend_basic() local
153 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_sw_blend_basic()
154 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_sw_blend_basic()
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/lvgl-3.5.0/src/draw/arm2d/
Dlv_gpu_arm2d.c453 lv_coord_t mask_stride);
463 lv_coord_t mask_stride);
738 lv_coord_t mask_stride; in lv_draw_arm2d_blend() local
740 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_arm2d_blend()
741 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_arm2d_blend()
744 mask_stride = 0; in lv_draw_arm2d_blend()
760 mask_stride); in lv_draw_arm2d_blend()
772 mask_stride); in lv_draw_arm2d_blend()
787 lv_coord_t mask_stride) in arm_2d_fill_normal() argument
818 mask_stride, in arm_2d_fill_normal()
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/lvgl-3.5.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c127 lv_coord_t mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_stm32_dma2d_blend() local
132 …_stm32_dma2d_blend_paint(draw_ctx->buf, dest_stride, &draw_area, mask, mask_stride, &mask_offset, … in lv_draw_stm32_dma2d_blend()
146 mask += (mask_stride * mask_offset.y) + mask_offset.x; in lv_draw_stm32_dma2d_blend()
149 uint16_t mask_buffer_offset = mask_stride - draw_width; in lv_draw_stm32_dma2d_blend()
504 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *… in _lv_draw_stm32_dma2d_blend_paint() argument
522 DMA2D->FGMAR = (uint32_t)(mask_buf + (mask_stride * mask_offset->y) + mask_offset->x); in _lv_draw_stm32_dma2d_blend_paint()
523 DMA2D->FGOR = mask_stride - draw_width; in _lv_draw_stm32_dma2d_blend_paint()
Dlv_gpu_stm32_dma2d.h77 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *…