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Searched refs:frame_id (Results 1 – 13 of 13) sorted by relevance

/lvgl-3.5.0/src/draw/
Dlv_img_cache.c63 _lv_img_cache_entry_t * _lv_img_cache_open(const void * src, lv_color_t color, int32_t frame_id) in _lv_img_cache_open() argument
86 frame_id == cache[i].dec_dsc.frame_id && in _lv_img_cache_open()
123 lv_res_t open_res = lv_img_decoder_open(&cached_src->dec_dsc, src, color, frame_id); in _lv_img_cache_open()
Dlv_img_decoder.h110 int32_t frame_id; member
168 …img_decoder_open(lv_img_decoder_dsc_t * dsc, const void * src, lv_color_t color, int32_t frame_id);
Dlv_img_cache.h53 _lv_img_cache_entry_t * _lv_img_cache_open(const void * src, lv_color_t color, int32_t frame_id);
Dlv_draw_img.h44 int32_t frame_id; member
Dlv_img_decoder.c107 …_img_decoder_open(lv_img_decoder_dsc_t * dsc, const void * src, lv_color_t color, int32_t frame_id) in lv_img_decoder_open() argument
120 dsc->frame_id = frame_id; in lv_img_decoder_open()
Dlv_draw_img.c236 _lv_img_cache_entry_t * cdsc = _lv_img_cache_open(src, draw_dsc->recolor, draw_dsc->frame_id); in decode_and_draw()
/lvgl-3.5.0/src/draw/sdl/
Dlv_draw_sdl_texture_cache.h66 int32_t frame_id; member
91 …w_sdl_cache_key_head_img_t * lv_draw_sdl_texture_img_key_create(const void * src, int32_t frame_id,
Dlv_draw_sdl_texture_cache.c118 …_head_img_t * lv_draw_sdl_texture_img_key_create(const void * src, int32_t frame_id, size_t * size) in lv_draw_sdl_texture_img_key_create() argument
125 header.frame_id = frame_id; in lv_draw_sdl_texture_img_key_create()
Dlv_draw_sdl_img.h60 const void * src, int32_t frame_id, SDL_Texture ** texture,
Dlv_draw_sdl_img.c104 …ache_key_head_img_t * key = lv_draw_sdl_texture_img_key_create(src, draw_dsc->frame_id, &key_size); in lv_draw_sdl_img_core()
110 … lv_draw_sdl_img_load_texture(ctx, key, key_size, src, draw_dsc->frame_id, &texture, &header); in lv_draw_sdl_img_core()
187 const void * src, int32_t frame_id, SDL_Texture ** texture, in lv_draw_sdl_img_load_texture() argument
190 _lv_img_cache_entry_t * cdsc = _lv_img_cache_open(src, lv_color_white(), frame_id); in lv_draw_sdl_img_load_texture()
Dlv_draw_sdl_rect.c549 img_dsc.frame_id = 0; in draw_bg_img()
/lvgl-3.5.0/docs/overview/
Dimage.md267 `frame_id` can be used if the image to open is an animation.
274 res = lv_img_decoder_open(&dsc, &my_img_dsc, color, frame_id);
/lvgl-3.5.0/docs/
DCHANGELOG.md1212 - docs(image) mention the frame_id parameter of lv_img_decoder_open [`2433732`](https://github.com/…