Searched refs:devices (Results 1 – 13 of 13) sorted by relevance
/lvgl-3.5.0/docs/get-started/platforms/ |
D | tasmota-berry.md | 5 …sed open-source firmware for ESP8266 and EPS32 based devices. It supports a wide variety of device… 7 Tasmota provides access to hundreds of supported devices, full support of MQTT, HTTP(S), integratio… 11 …bedded scripting language. It is designed for lower-performance embedded devices. The interpreter … 30 In 2021, Tasmota added full support of LVGL for ESP32 based devices. It also introduced the Berry s…
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/lvgl-3.5.0/docs/porting/ |
D | indev.md | 3 ## Types of input devices 5 …be initialized. **Be sure to register at least one display before you register any input devices.** 8 /*Register at least one display before you register any input devices*/ 27 Visit [Input devices](/overview/indev) to learn more about input devices in general. 30 Input devices that can click points on the screen belong to this category. 83 In short, the Encoder input devices work like this: 181 `feedback_cb` is called when any type of event is sent by the input devices (independently of its t…
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D | project.md | 64 3. Register the display and input devices drivers in LVGL. Learn more about [Display](/porting/dis…
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/lvgl-3.5.0/docs/overview/ |
D | indev.md | 1 # Input devices 10 …ortant:: Before reading further, please read the [Porting](/porting/indev) section of Input devices 17 Pointer input devices (like a mouse) can have a cursor. 33 Pointer input devices can detect basic gestures. By default, most of the widgets send the gestures … 121 Don't forget to assign one or more input devices to the default group with ` lv_indev_set_group(my_…
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/lvgl-3.5.0/docs/others/ |
D | monkey.md | 9 …g_t` to define the configuration structure, set the `type` (check [input devices](/overview/indev)…
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/lvgl-3.5.0/docs/get-started/os/ |
D | rt-thread.md | 9 … resources can be tailored with easy-to-use tools. For resource-rich IoT devices, RT-Thread can us… 13 - Designed for resource-constrained devices, the minimum kernel requires only 1.2KB of RAM and 3 KB…
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/lvgl-3.5.0/docs/widgets/ |
D | obj.md | 104 - `LV_OBJ_FLAG_CLICKABLE` Make the object clickable by input devices 147 Read the [Input devices overview](/overview/indev) to learn more about *Groups*. 178 …n instead, making it compatible with an encoder input device. See [Input devices overview](/overvi…
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/lvgl-3.5.0/docs/libs/ |
D | sjpg.md | 8 …umes RAM with the size fo the whole uncompressed image (recommended only for devices with more RAM)
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/lvgl-3.5.0/ |
D | README.md | 36 * Supports [various input devices](https://docs.lvgl.io/master/overview/indev.html): touchscreen, m…
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/lvgl-3.5.0/docs/get-started/ |
D | quick-overview.md | 79 It will redraw the screen if required, handle input devices, animation etc.
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/lvgl-3.5.0/docs/intro/ |
D | index.md | 10 - Various input devices such as touchpad, mouse, keyboard, encoder, etc.
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/lvgl-3.5.0/demos/widgets/ |
D | lv_demo_widgets.c | 1468 static const uint32_t devices[10] = {32, 43, 21, 56, 29, 36, 19, 25, 62, 35}; in shop_chart_event_cb() local 1482 a.y2 = a.y1 + 4 + (devices[dsc->id] * h) / 100; /*+4 to overlap the radius*/ in shop_chart_event_cb()
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/lvgl-3.5.0/docs/ |
D | CHANGELOG.md | 229 - feat(indev): add possibility to enable/disable all input devices at once [`3179`](https://github.… 686 - docs(porting) clarify that displays must be registered before input devices [`1c64b78`](https://g…
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