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Searched refs:delay (Results 1 – 21 of 21) sorted by relevance

/lvgl-3.5.0/src/misc/
Dlv_anim.h158 static inline void lv_anim_set_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_delay() argument
160 a->act_time = -(int32_t)(delay); in lv_anim_set_delay()
257 static inline void lv_anim_set_playback_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_playback_delay() argument
259 a->playback_delay = delay; in lv_anim_set_playback_delay()
277 static inline void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_repeat_delay() argument
279 a->repeat_delay = delay; in lv_anim_set_repeat_delay()
Dlv_timer.c125 uint32_t delay = lv_timer_time_remaining(next); in lv_timer_handler() local
126 if(delay < time_till_next) in lv_timer_handler()
127 time_till_next = delay; in lv_timer_handler()
Dlv_style.h304 uint32_t delay; /**< Delay before the transition in [ms]*/ member
429 … lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void * user_data);
Dlv_style.c298 … lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void * user_data) in lv_style_transition_dsc_init() argument
304 tr->delay = delay; in lv_style_transition_dsc_init()
/lvgl-3.5.0/src/core/
Dlv_obj_style.h48 uint16_t delay; member
189 void lv_obj_fade_in(struct _lv_obj_t * obj, uint32_t time, uint32_t delay);
197 void lv_obj_fade_out(struct _lv_obj_t * obj, uint32_t time, uint32_t delay);
Dlv_disp.c221 …nim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del) in lv_scr_load_anim() argument
263 if(time == 0 && delay == 0) { in lv_scr_load_anim()
274 lv_anim_set_delay(&a_new, delay); in lv_scr_load_anim()
280 lv_anim_set_delay(&a_old, delay); in lv_scr_load_anim()
Dlv_disp.h130 void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, …
Dlv_obj_style.c372 lv_anim_set_delay(&a, tr_dsc->delay); in _lv_obj_style_create_transition()
455 void lv_obj_fade_in(lv_obj_t * obj, uint32_t time, uint32_t delay) in lv_obj_fade_in() argument
464 lv_anim_set_delay(&a, delay); in lv_obj_fade_in()
468 void lv_obj_fade_out(lv_obj_t * obj, uint32_t time, uint32_t delay) in lv_obj_fade_out() argument
476 lv_anim_set_delay(&a, delay); in lv_obj_fade_out()
Dlv_obj.c898 ts[tsi].delay = tr->delay; in lv_obj_set_state()
/lvgl-3.5.0/docs/porting/
Dtimer-handler.md28 …In an OS environment, you can use it together with the **delay** or **sleep** provided by OS to re…
33 my_delay_ms(5); /* delay 5ms to avoid unnecessary polling */
/lvgl-3.5.0/docs/overview/
Danimation.md43 lv_anim_set_delay(&a, delay);
54 /*Set a callback to indicate when the animation is started (after delay).*/
61 lv_anim_set_playback_delay(&a, delay);
67 lv_anim_set_repeat_delay(&a, delay);
69 /*true (default): apply the start value immediately, false: apply start value after delay when the …
112 …t time of the animation on the timeline. Note that `start_time` will override the value of `delay`.
Dobject.md123 You can use `lv_obj_del_delayed(obj, 1000)` to delete an object after some time. The delay is expre…
160 …ded with animation by using `lv_scr_load_anim(scr, transition_type, time, delay, auto_del)`. The f…
161 - `LV_SCR_LOAD_ANIM_NONE` Switch immediately after `delay` milliseconds
169 …creen will become active (returned by `lv_scr_act()`) when the animation starts after `delay` time.
Devent.md113 - `LV_EVENT_SCREEN_LOAD_START` A screen load started, fired when the screen change delay is expired
Dstyle.md262 - the delay before starting the transition
/lvgl-3.5.0/src/extra/libs/gif/
Dgifdec.h15 uint16_t delay; member
Dlv_gif.c136 if(elaps < gifobj->gif->gce.delay * 10) return; in next_frame_task_cb()
Dgifdec.c220 gif->gce.delay = read_num(gif); in read_graphic_control_ext()
/lvgl-3.5.0/demos/stress/
Dlv_demo_stress.c23 static void auto_del(lv_obj_t * obj, uint32_t delay);
428 static void auto_del(lv_obj_t * obj, uint32_t delay) in auto_del() argument
434 lv_anim_set_delay(&a, delay); in auto_del()
/lvgl-3.5.0/examples/arduino/LVGL_Arduino/
DLVGL_Arduino.ino140 delay( 5 );
/lvgl-3.5.0/docs/widgets/core/
Dlabel.md59 Currently, only the start and repeat delay of the circular scrolling animation can be customized. I…
/lvgl-3.5.0/docs/
DCHANGELOG.md1592 - fix(lv_scr_load_anim) fix when multiple screens are loaded at the same time with delay