/lvgl-3.5.0/src/misc/ |
D | lv_anim.h | 158 static inline void lv_anim_set_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_delay() argument 160 a->act_time = -(int32_t)(delay); in lv_anim_set_delay() 257 static inline void lv_anim_set_playback_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_playback_delay() argument 259 a->playback_delay = delay; in lv_anim_set_playback_delay() 277 static inline void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay) in lv_anim_set_repeat_delay() argument 279 a->repeat_delay = delay; in lv_anim_set_repeat_delay()
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D | lv_timer.c | 125 uint32_t delay = lv_timer_time_remaining(next); in lv_timer_handler() local 126 if(delay < time_till_next) in lv_timer_handler() 127 time_till_next = delay; in lv_timer_handler()
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D | lv_style.h | 304 uint32_t delay; /**< Delay before the transition in [ms]*/ member 429 … lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void * user_data);
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D | lv_style.c | 298 … lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void * user_data) in lv_style_transition_dsc_init() argument 304 tr->delay = delay; in lv_style_transition_dsc_init()
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/lvgl-3.5.0/src/core/ |
D | lv_obj_style.h | 48 uint16_t delay; member 189 void lv_obj_fade_in(struct _lv_obj_t * obj, uint32_t time, uint32_t delay); 197 void lv_obj_fade_out(struct _lv_obj_t * obj, uint32_t time, uint32_t delay);
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D | lv_disp.c | 221 …nim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del) in lv_scr_load_anim() argument 263 if(time == 0 && delay == 0) { in lv_scr_load_anim() 274 lv_anim_set_delay(&a_new, delay); in lv_scr_load_anim() 280 lv_anim_set_delay(&a_old, delay); in lv_scr_load_anim()
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D | lv_disp.h | 130 void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, …
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D | lv_obj_style.c | 372 lv_anim_set_delay(&a, tr_dsc->delay); in _lv_obj_style_create_transition() 455 void lv_obj_fade_in(lv_obj_t * obj, uint32_t time, uint32_t delay) in lv_obj_fade_in() argument 464 lv_anim_set_delay(&a, delay); in lv_obj_fade_in() 468 void lv_obj_fade_out(lv_obj_t * obj, uint32_t time, uint32_t delay) in lv_obj_fade_out() argument 476 lv_anim_set_delay(&a, delay); in lv_obj_fade_out()
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D | lv_obj.c | 898 ts[tsi].delay = tr->delay; in lv_obj_set_state()
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/lvgl-3.5.0/docs/porting/ |
D | timer-handler.md | 28 …In an OS environment, you can use it together with the **delay** or **sleep** provided by OS to re… 33 my_delay_ms(5); /* delay 5ms to avoid unnecessary polling */
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/lvgl-3.5.0/docs/overview/ |
D | animation.md | 43 lv_anim_set_delay(&a, delay); 54 /*Set a callback to indicate when the animation is started (after delay).*/ 61 lv_anim_set_playback_delay(&a, delay); 67 lv_anim_set_repeat_delay(&a, delay); 69 /*true (default): apply the start value immediately, false: apply start value after delay when the … 112 …t time of the animation on the timeline. Note that `start_time` will override the value of `delay`.
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D | object.md | 123 You can use `lv_obj_del_delayed(obj, 1000)` to delete an object after some time. The delay is expre… 160 …ded with animation by using `lv_scr_load_anim(scr, transition_type, time, delay, auto_del)`. The f… 161 - `LV_SCR_LOAD_ANIM_NONE` Switch immediately after `delay` milliseconds 169 …creen will become active (returned by `lv_scr_act()`) when the animation starts after `delay` time.
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D | event.md | 113 - `LV_EVENT_SCREEN_LOAD_START` A screen load started, fired when the screen change delay is expired
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D | style.md | 262 - the delay before starting the transition
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/lvgl-3.5.0/src/extra/libs/gif/ |
D | gifdec.h | 15 uint16_t delay; member
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D | lv_gif.c | 136 if(elaps < gifobj->gif->gce.delay * 10) return; in next_frame_task_cb()
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D | gifdec.c | 220 gif->gce.delay = read_num(gif); in read_graphic_control_ext()
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/lvgl-3.5.0/demos/stress/ |
D | lv_demo_stress.c | 23 static void auto_del(lv_obj_t * obj, uint32_t delay); 428 static void auto_del(lv_obj_t * obj, uint32_t delay) in auto_del() argument 434 lv_anim_set_delay(&a, delay); in auto_del()
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/lvgl-3.5.0/examples/arduino/LVGL_Arduino/ |
D | LVGL_Arduino.ino | 140 delay( 5 );
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/lvgl-3.5.0/docs/widgets/core/ |
D | label.md | 59 Currently, only the start and repeat delay of the circular scrolling animation can be customized. I…
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/lvgl-3.5.0/docs/ |
D | CHANGELOG.md | 1592 - fix(lv_scr_load_anim) fix when multiple screens are loaded at the same time with delay
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