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/lvgl-3.5.0/tests/unity/
Dunity.c304 UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask() local
309 if (current_bit & mask) in UnityPrintMask()
311 if (current_bit & number) in UnityPrintMask()
324 current_bit = current_bit >> 1; in UnityPrintMask()