/lvgl-3.5.0/docs/_static/css/ |
D | fontawesome.min.css | 5 …content:"\f26e"}.fa-accessible-icon:before{content:"\f368"}.fa-accusoft:before{content:"\f369"}.fa…
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D | custom.css | 34 content: "\f0da \00a0 Show "; 40 content: "\f0d7 \00a0 Hide "; 68 .rst-content code, .rst-content tt, code { 129 content: "\f0da \00a0"; 132 content: "\f0d7 \00a0";
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/lvgl-3.5.0/examples/others/fragment/ |
D | lv_example_fragment_2.c | 80 lv_obj_t * content = lv_obj_create(parent); in sample_fragment_create_obj() local 81 lv_obj_remove_style_all(content); in sample_fragment_create_obj() 82 lv_obj_set_style_bg_opa(content, LV_OPA_50, 0); in sample_fragment_create_obj() 83 lv_obj_set_style_bg_color(content, lv_palette_main(LV_PALETTE_YELLOW), 0); in sample_fragment_create_obj() 84 lv_obj_set_size(content, LV_PCT(100), LV_PCT(100)); in sample_fragment_create_obj() 85 lv_obj_set_flex_flow(content, LV_FLEX_FLOW_COLUMN); in sample_fragment_create_obj() 86 lv_obj_t * depth = lv_label_create(content); in sample_fragment_create_obj() 88 lv_obj_t * label = lv_label_create(content); in sample_fragment_create_obj() 92 lv_obj_t * inc_btn = lv_btn_create(content); in sample_fragment_create_obj() 97 return content; in sample_fragment_create_obj()
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/lvgl-3.5.0/docs/overview/ |
D | scroll.md | 4 In LVGL scrolling works very intuitively: if an object is outside its parent content area (the size… 17 - `LV_SCROLLBAR_MODE_AUTO` Show scroll bars when the content is large enough to be scrolled 87 If an object can't be scrolled further (e.g. its content has reached the bottom-most position) addi… 99 … object can't be scrolled past the extremeties of its content. That is the top side of the content… 101 …y effect is added when the user "over-scrolls" the content. The scrolling slows down, and the cont… 102 When the object is released the content scrolled in it will be animated back to the valid position. 167 In short, self size establishes the size of an object's content. To understand it better take the e… 168 Let's say it has 10 rows each with 50 px height. So the total height of the content is 500 px. In o…
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D | coords.md | 9 - have pixel, percentage, and "content" units 11 - width/height means the full size, the "content area" is smaller with padding and border width 25 - content: the content area which is the size of the bounding box reduced by the border width and p… 27 ![The box models of LVGL: The content area is smaller than the bounding box with the padding and bo… 82 By default, the x and y coordinates are measured from the top left corner of the parent's content a… 83 …ng on every side the above code will place `obj` at (15, 25) because the content area starts after… 85 Percentage values are calculated from the parent's content area size. 87 lv_obj_set_x(btn, lv_pct(10)); //x = 10 % of parent content area width 160 Percentage values are calculated based on the parent's content area size. For example to set the ob… 170 The above functions set the size of an object's bounding box but the size of the content area can b… [all …]
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D | file-system.md | 30 drv.dir_open_cb = my_dir_open_cb; /*Callback to open directory to read its content */ 31 drv.dir_read_cb = my_dir_read_cb; /*Callback to read a directory's content */ 85 This example shows how to read a directory's content. It's up to the driver how to mark directories…
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D | layer.md | 20 …btn1, true, true); /*Enable automatically setting the size according to content*/ 51 The `layer_top` can be used by the user to create some content visible everywhere. For example, a m…
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D | style-props.md | 7 …TENT` values can be used. Percentage values are relative to the width of the parent's content area. 16 …ntage values can be used. Percentage values are relative to the width of the parent's content area. 25 …ntage values can be used. Percentage values are relative to the width of the parent's content area. 34 …ZE_CONTENT` can be used. Percentage values are relative to the height of the parent's content area. 43 …ntage values can be used. Percentage values are relative to the width of the parent's content area. 52 …tage values can be used. Percentage values are relative to the height of the parent's content area. 61 …ntage values can be used. Percentage values are relative to the width of the parent's content area. 70 …tage values can be used. Percentage values are relative to the height of the parent's content area. 163 Sets the padding on the top. It makes the content area smaller in this direction. 172 Sets the padding on the bottom. It makes the content area smaller in this direction. [all …]
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D | drawing.md | 34 …, if it's smaller than the *draw buffer*, then simply renders the area's content into the *draw bu… 75 - **clip corner** To clip overflowing content (usually children) on rounded corners, a rounded rect… 136 …efore starting the post draw phase. Masks can be added here too to mask out the post drawn content. 187 Finish the drawing of a part. This is a good place to draw extra content on the part or remove mask…
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D | display.md | 36 3. Send the buffer's content to each real display with the truncated area.
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/lvgl-3.5.0/docs/widgets/extra/ |
D | win.md | 5 The Window is container-like object built from a header with title and buttons and a content area. 32 …ader, `lv_win_get_content(win)` returns a pointer to the content container to which the content of…
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D | tabview.md | 6 The Tab view object can be used to organize content in tabs. 15 …w tab can be selected either by clicking on a tab button or by sliding horizontally on the content. 29 …s will return a pointer to an [lv_obj](/widgets/obj) object where the tab's content can be created.
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D | tileview.md | 23 The returned value is an `lv_obj_t *` on which the content of the tab can be created.
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/lvgl-3.5.0/examples/widgets/tileview/ |
D | index.rst | 2 Tileview with content
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/lvgl-3.5.0/src/extra/widgets/msgbox/ |
D | lv_msgbox.c | 108 mbox->content = lv_obj_class_create_obj(&lv_msgbox_content_class, obj); in lv_msgbox_create() 112 mbox->text = lv_label_create(mbox->content); in lv_msgbox_create() 164 return mbox->content; in lv_msgbox_get_content()
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D | lv_msgbox.h | 41 lv_obj_t * content; member
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/lvgl-3.5.0/src/extra/ |
D | README.md | 9 …ate a [Pull request](https://docs.lvgl.io/8.0/CONTRIBUTING.html#pull-request) with your new content 25 - Drop-down list with a container to which content can be added
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/lvgl-3.5.0/tests/ |
D | README.md | 46 - `TEST_ASSERT_EQUAL_SCREENSHOT("image1.png")` Render the active screen and compare its content wit… 47 If the compare fails `lvgl/test_screenshot_error.h` is created with the content of the frame buffer…
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/lvgl-3.5.0/docs/porting/ |
D | display.md | 9 Draw buffer(s) are simple array(s) that LVGL uses to render the screen content. 10 Once rendering is ready the content of the draw buffer is sent to the display using the `flush_cb` … 40 If only one buffer is used LVGL draws the content of the screen into that draw buffer and sends it … 41 LVGL then needs to wait until the content of the buffer is sent to the display before drawing somet… 44 If two buffers are used LVGL can draw into one buffer while the content of the other buffer is sen… 83 - `flush_cb` a callback function to copy a buffer's content to a specific area of the display.
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D | project.md | 38 …he file and change the `#if 0` at the beginning to `#if 1` to enable its content. So the layout of… 55 …set in Kconfig. To ignore the configs from `lv_conf.h` simply remove its content, or define `LV_CO…
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/lvgl-3.5.0/docs/widgets/core/ |
D | img.md | 99 The larger content simply overflows the object's boundaries. 104 If an explicit size is set then the overflowing content will be cropped. 109 content to rounded rectangle or circular shape. Please note this will have some negative performanc…
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D | textarea.md | 94 - `LV_EVENT_VALUE_CHANGED` Sent when the content of the text area has been changed.
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/lvgl-3.5.0/docs/layouts/ |
D | flex.md | 44 …g. flush the items to the right on `LV_FLEX_FLOW_ROW_WRAP`. (It's called `justify-content` in CSS) 46 - `track_cross_place` determines how to distribute the tracks (It's called `align-content` in CSS)
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/lvgl-3.5.0/env_support/cmsis-pack/ |
D | README.md | 14 #if 1 /*Set it to "1" to enable content*/
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/lvgl-3.5.0/docs/get-started/platforms/ |
D | arduino.md | 30 3. Open `lv_conf.h` and change the first `#if 0` to `#if 1` to enable the content of the file
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