Searched refs:blink_time (Results 1 – 1 of 1) sorted by relevance
1032 uint32_t blink_time = lv_obj_get_style_anim_time(obj, LV_PART_CURSOR); in start_cursor_blink() local1033 if(blink_time == 0) { in start_cursor_blink()1042 lv_anim_set_time(&a, blink_time); in start_cursor_blink()1043 lv_anim_set_playback_time(&a, blink_time); in start_cursor_blink()