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Searched refs:antialias (Results 1 – 10 of 10) sorted by relevance

/lvgl-3.5.0/src/widgets/
Dlv_img.h51 uint8_t antialias : 1; /*Apply anti-aliasing in transformations (rotate, zoom)*/ member
152 void lv_img_set_antialias(lv_obj_t * obj, bool antialias);
Dlv_img.c288 void lv_img_set_antialias(lv_obj_t * obj, bool antialias) in lv_img_set_antialias() argument
291 if(antialias == img->antialias) return; in lv_img_set_antialias()
293 img->antialias = antialias; in lv_img_set_antialias()
371 return img->antialias ? true : false; in lv_img_get_antialias()
399 img->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_img_constructor()
646 img_dsc.antialias = img->antialias; in draw_img()
Dlv_canvas.h161 int32_t pivot_x, int32_t pivot_y, bool antialias);
Dlv_canvas.c163 int32_t pivot_x, int32_t pivot_y, bool antialias) in lv_canvas_transform() argument
181 draw_dsc.antialias = antialias; in lv_canvas_transform()
221 LV_UNUSED(antialias); in lv_canvas_transform()
/lvgl-3.5.0/src/draw/
Dlv_draw_img.h45 uint8_t antialias : 1; member
Dlv_draw_img.c52 dsc->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_draw_img_dsc_init()
/lvgl-3.5.0/docs/widgets/core/
Dcanvas.md68 - `antialias` true: apply anti-aliasing during the transformation. Looks better but slower.
/lvgl-3.5.0/src/draw/sw/
Dlv_draw_sw_transform.c128 if(draw_dsc->antialias == 0) { in lv_draw_sw_transform()
/lvgl-3.5.0/src/draw/arm2d/
Dlv_gpu_arm2d.c1224 && (draw_dsc->antialias == 1) in lv_draw_arm2d_img_decoded()
1226 && (draw_dsc->antialias == 0) in lv_draw_arm2d_img_decoded()
/lvgl-3.5.0/src/core/
Dlv_refr.c936 draw_dsc.antialias = disp_refr->driver->antialiasing; in refr_obj()