Searched refs:anim_type (Results 1 – 2 of 2) sorted by relevance
221 void lv_scr_load_anim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t del… in lv_scr_load_anim() argument248 d->draw_prev_over_act = is_out_anim(anim_type); in lv_scr_load_anim()282 switch(anim_type) { in lv_scr_load_anim()527 static bool is_out_anim(lv_scr_load_anim_t anim_type) in is_out_anim() argument529 return anim_type == LV_SCR_LOAD_ANIM_FADE_OUT || in is_out_anim()530 anim_type == LV_SCR_LOAD_ANIM_OUT_LEFT || in is_out_anim()531 anim_type == LV_SCR_LOAD_ANIM_OUT_RIGHT || in is_out_anim()532 anim_type == LV_SCR_LOAD_ANIM_OUT_TOP || in is_out_anim()533 anim_type == LV_SCR_LOAD_ANIM_OUT_BOTTOM; in is_out_anim()
130 void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, …