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Searched refs:anim_type (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.5.0/src/core/
Dlv_disp.c221 void lv_scr_load_anim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t del… in lv_scr_load_anim() argument
248 d->draw_prev_over_act = is_out_anim(anim_type); in lv_scr_load_anim()
282 switch(anim_type) { in lv_scr_load_anim()
527 static bool is_out_anim(lv_scr_load_anim_t anim_type) in is_out_anim() argument
529 return anim_type == LV_SCR_LOAD_ANIM_FADE_OUT || in is_out_anim()
530 anim_type == LV_SCR_LOAD_ANIM_OUT_LEFT || in is_out_anim()
531 anim_type == LV_SCR_LOAD_ANIM_OUT_RIGHT || in is_out_anim()
532 anim_type == LV_SCR_LOAD_ANIM_OUT_TOP || in is_out_anim()
533 anim_type == LV_SCR_LOAD_ANIM_OUT_BOTTOM; in is_out_anim()
Dlv_disp.h130 void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, …