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/lvgl-3.5.0/tests/unity/
Dunity.c23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
24 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
27 struct UNITY_STORAGE_T Unity; variable
500 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
510 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
519 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
526 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()
536 UnityTestResultsBegin(Unity.TestFile, line); in UnityTestResultsFailBegin()
544 if (Unity.CurrentTestIgnored) in UnityConcludeTest()
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Drun_test.erb4 Unity.CurrentTestName = name;
5 Unity.CurrentTestLineNumber = line_num;
10 Unity.NumberOfTests++;
Dunity_internals.h317 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()
318 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()
320 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
329 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
330 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
332 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
341 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
342 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
344 …UNITY_UINT execTimeMs = ((Unity.CurrentTestStopTime.tv_sec - Unity.CurrentTestStartTime.tv_sec) * …
345 …execTimeMs += ((Unity.CurrentTestStopTime.tv_nsec - Unity.CurrentTestStartTime.tv_nsec) / 1000000L…
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/lvgl-3.5.0/tests/
DREADME.md43 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…