Searched refs:Unity (Results 1 – 4 of 4) sorted by relevance
23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }24 #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…27 struct UNITY_STORAGE_T Unity; variable500 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()510 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()519 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()526 UnityPrint(Unity.CurrentTestName); in UnityTestResultsBegin()536 UnityTestResultsBegin(Unity.TestFile, line); in UnityTestResultsFailBegin()544 if (Unity.CurrentTestIgnored) in UnityConcludeTest()[all …]
4 Unity.CurrentTestName = name;5 Unity.CurrentTestLineNumber = line_num;10 Unity.NumberOfTests++;
317 #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()318 #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()320 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \329 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)330 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)332 UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \341 #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)342 #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)344 …UNITY_UINT execTimeMs = ((Unity.CurrentTestStopTime.tv_sec - Unity.CurrentTestStartTime.tv_sec) * …345 …execTimeMs += ((Unity.CurrentTestStopTime.tv_nsec - Unity.CurrentTestStartTime.tv_nsec) / 1000000L…[all …]
43 See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssert…