Home
last modified time | relevance | path

Searched refs:LV_LOG (Results 1 – 5 of 5) sorted by relevance

/lvgl-3.5.0/src/misc/
Dlv_log.h129 #ifndef LV_LOG
131 # define LV_LOG(...) lv_log(__VA_ARGS__) macro
133 # define LV_LOG(...) do {} while(0) macro
146 #define LV_LOG(...) do {}while(0) macro
/lvgl-3.5.0/docs/porting/
Dlog.md42 You can also use the log module via the `LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)` or `LV_LOG(text)`…
49 - `LV_LOG(text)` is similar to `LV_LOG_USER` but has no extra information attached.
/lvgl-3.5.0/src/draw/nxp/vglite/
Dlv_vglite_utils.h142 LV_LOG(fmt, ##__VA_ARGS__); \
/lvgl-3.5.0/demos/benchmark/
Dlv_demo_benchmark.c849 LV_LOG("\r\n" in generate_report()
853 LV_LOG("Weighted FPS: %"LV_PRIu32"\r\n", fps_weighted); in generate_report()
854 LV_LOG("Opa. speed: %"LV_PRIu32"%%\r\n", opa_speed_pct); in generate_report()
918 LV_LOG("%s,%s\r\n", scenes[i].name, buf); in generate_report()
925 LV_LOG("%s,", buf); in generate_report()
940 LV_LOG("%s\r\n", buf); in generate_report()
962 LV_LOG("Result of \"%s + opa\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()
971 LV_LOG("Result of \"%s\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()
DREADME.md92 LV_LOG("Running LVGL Benchmark...");
93 LV_LOG("Please stand by...");
94 LV_LOG("NOTE: You will NOT see anything until the end.");