Searched refs:LV_LOG (Results 1 – 5 of 5) sorted by relevance
/lvgl-3.5.0/src/misc/ |
D | lv_log.h | 129 #ifndef LV_LOG 131 # define LV_LOG(...) lv_log(__VA_ARGS__) macro 133 # define LV_LOG(...) do {} while(0) macro 146 #define LV_LOG(...) do {}while(0) macro
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/lvgl-3.5.0/docs/porting/ |
D | log.md | 42 You can also use the log module via the `LV_LOG_TRACE/INFO/WARN/ERROR/USER(text)` or `LV_LOG(text)`… 49 - `LV_LOG(text)` is similar to `LV_LOG_USER` but has no extra information attached.
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/lvgl-3.5.0/src/draw/nxp/vglite/ |
D | lv_vglite_utils.h | 142 LV_LOG(fmt, ##__VA_ARGS__); \
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/lvgl-3.5.0/demos/benchmark/ |
D | lv_demo_benchmark.c | 849 LV_LOG("\r\n" in generate_report() 853 LV_LOG("Weighted FPS: %"LV_PRIu32"\r\n", fps_weighted); in generate_report() 854 LV_LOG("Opa. speed: %"LV_PRIu32"%%\r\n", opa_speed_pct); in generate_report() 918 LV_LOG("%s,%s\r\n", scenes[i].name, buf); in generate_report() 925 LV_LOG("%s,", buf); in generate_report() 940 LV_LOG("%s\r\n", buf); in generate_report() 962 LV_LOG("Result of \"%s + opa\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb() 971 LV_LOG("Result of \"%s\": %"LV_PRId32" FPS", scenes[scene_act].name, in report_cb()
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D | README.md | 92 LV_LOG("Running LVGL Benchmark..."); 93 LV_LOG("Please stand by..."); 94 LV_LOG("NOTE: You will NOT see anything until the end.");
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