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Searched refs:LV_KEY_LEFT (Results 1 – 25 of 27) sorted by relevance

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/lvgl-3.5.0/docs/overview/
Dindev.md92 - **LV_KEY_LEFT** Decrease value or move to the left
102 Usually, it's enough to use only `LV_KEY_LEFT/RIGHT` because most objects can be fully controlled w…
104 With an encoder you should use only `LV_KEY_LEFT`, `LV_KEY_RIGHT`, and `LV_KEY_ENTER`.
110 In *Navigate* mode, an encoder's `LV_KEY_LEFT/RIGHT` is translated to `LV_KEY_NEXT/PREV`. Therefore…
/lvgl-3.5.0/src/core/
Dlv_group.h33 LV_KEY_LEFT = 20, /*0x14*/ enumerator
Dlv_indev.c593 else if(data->key == LV_KEY_LEFT) { in indev_encoder_proc()
654 else if(data->key == LV_KEY_LEFT) { in indev_encoder_proc()
731 lv_group_send_data(g, LV_KEY_LEFT); in indev_encoder_proc()
Dlv_obj.c738 else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { in lv_obj_event()
768 else if(c == LV_KEY_LEFT) { in lv_obj_event()
/lvgl-3.5.0/docs/widgets/extra/
Dcolorwheel.md35 - `LV_KEY_DOWN`, `LV_KEY_LEFT` Decrement the current parameter's value by 1
Dimgbtn.md45 - `LV_KEY_LEFT/DOWN` Go to non-toggled state if `LV_OBJ_FLAG_CHECKABLE` is enabled.
Dspinbox.md39 - `LV_KEY_LEFT/RIGHT` With *Keypad* move the cursor left/right. With *Encoder* decrement/increment …
/lvgl-3.5.0/tests/src/test_cases/
Dtest_slider.c64 char key = LV_KEY_LEFT; in test_slider_event_keys_left_and_down_decrement_value_by_one()
Dtest_dropdown.c209 lv_test_key_hit(LV_KEY_LEFT); /*Open the list too*/ in test_dropdown_keypad()
211 lv_test_key_hit(LV_KEY_LEFT); in test_dropdown_keypad()
/lvgl-3.5.0/src/extra/others/monkey/
Dlv_monkey.c37 LV_KEY_LEFT,
/lvgl-3.5.0/examples/porting/
Dlv_port_indev_template.c299 act_key = LV_KEY_LEFT;
/lvgl-3.5.0/docs/widgets/core/
Droller.md40 - `LV_KEY_LEFT/UP` Select the previous option
Dcheckbox.md49 - `LV_KEY_LEFT/DOWN` Go to non-toggled state if toggling is enabled
Darc.md95 - `LV_KEY_LEFT/DOWN` Decreases the value by one.
Ddropdown.md85 - `LV_KEY_LEFT/UP` Select the previous option.
/lvgl-3.5.0/docs/widgets/
Dobj.md176 … enabled, `LV_KEY_RIGHT` and `LV_KEY_UP` make the object checked, and `LV_KEY_LEFT` and `LV_KEY_DO…
178 …KEY_UP`, `LV_KEY_DOWN`, `LV_KEY_LEFT`, `LV_KEY_RIGHT`) scroll the object. If the object can only s…
/lvgl-3.5.0/src/extra/others/gridnav/
Dlv_gridnav.c145 else if(key == LV_KEY_LEFT) { in gridnav_event_cb()
/lvgl-3.5.0/src/extra/widgets/spinbox/
Dlv_spinbox.c425 else if(c == LV_KEY_LEFT) { in lv_spinbox_event()
/lvgl-3.5.0/src/widgets/
Dlv_slider.c316 else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { in lv_slider_event()
Dlv_roller.c400 else if(c == LV_KEY_LEFT || c == LV_KEY_UP) { in lv_roller_event()
Dlv_arc.c557 else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { in lv_arc_event()
Dlv_btnmatrix.c571 else if(c == LV_KEY_LEFT) { in lv_btnmatrix_event()
Dlv_dropdown.c708 else if(c == LV_KEY_LEFT || c == LV_KEY_UP) { in lv_dropdown_event()
/lvgl-3.5.0/docs/porting/
Dindev.md113 - `LV_KEY_LEFT` will simulate turning encoder left
/lvgl-3.5.0/src/extra/widgets/colorwheel/
Dlv_colorwheel.c415 else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) { in lv_colorwheel_event()

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