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Searched refs:LV_DIR_ALL (Results 1 – 6 of 6) sorted by relevance

/lvgl-3.5.0/demos/stress/
Dlv_demo_stress.c264 obj = lv_tileview_add_tile(tv, 0, 0, LV_DIR_ALL); in obj_test_task_cb()
268 obj = lv_tileview_add_tile(tv, 0, 1, LV_DIR_ALL); in obj_test_task_cb()
272 obj = lv_tileview_add_tile(tv, 1, 1, LV_DIR_ALL); in obj_test_task_cb()
/lvgl-3.5.0/src/misc/
Dlv_area.h86 LV_DIR_ALL = LV_DIR_HOR | LV_DIR_VER, enumerator
/lvgl-3.5.0/src/extra/widgets/tileview/
Dlv_tileview.c177 lv_dir_t dir = LV_DIR_ALL; in tileview_event_cb()
/lvgl-3.5.0/docs/overview/
Dscroll.md81 - `LV_DIR_ALL` scroll any directions
/lvgl-3.5.0/src/core/
Dlv_obj.c352 obj->spec_attr->scroll_dir = LV_DIR_ALL; in lv_obj_allocate_spec_attr()
Dlv_obj_scroll.c101 else return LV_DIR_ALL; in lv_obj_get_scroll_dir()