Searched refs:LV_DIR_ALL (Results 1 – 6 of 6) sorted by relevance
/lvgl-3.5.0/demos/stress/ |
D | lv_demo_stress.c | 264 obj = lv_tileview_add_tile(tv, 0, 0, LV_DIR_ALL); in obj_test_task_cb() 268 obj = lv_tileview_add_tile(tv, 0, 1, LV_DIR_ALL); in obj_test_task_cb() 272 obj = lv_tileview_add_tile(tv, 1, 1, LV_DIR_ALL); in obj_test_task_cb()
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/lvgl-3.5.0/src/misc/ |
D | lv_area.h | 86 LV_DIR_ALL = LV_DIR_HOR | LV_DIR_VER, enumerator
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/lvgl-3.5.0/src/extra/widgets/tileview/ |
D | lv_tileview.c | 177 lv_dir_t dir = LV_DIR_ALL; in tileview_event_cb()
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/lvgl-3.5.0/docs/overview/ |
D | scroll.md | 81 - `LV_DIR_ALL` scroll any directions
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/lvgl-3.5.0/src/core/ |
D | lv_obj.c | 352 obj->spec_attr->scroll_dir = LV_DIR_ALL; in lv_obj_allocate_spec_attr()
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D | lv_obj_scroll.c | 101 else return LV_DIR_ALL; in lv_obj_get_scroll_dir()
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