Searched refs:ANIM_TIME_MIN (Results 1 – 1 of 1) sorted by relevance
18 #define ANIM_TIME_MIN ((2 * SCENE_TIME) / 10) macro1139 uint32_t t = rnd_next(ANIM_TIME_MIN / 4, ANIM_TIME_MAX / 4); in arc_create()1165 uint32_t t = rnd_next(ANIM_TIME_MIN, ANIM_TIME_MAX); in fall_anim()