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Searched refs:ANIM_TIME_MIN (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.5.0/demos/benchmark/
Dlv_demo_benchmark.c18 #define ANIM_TIME_MIN ((2 * SCENE_TIME) / 10) macro
1139 uint32_t t = rnd_next(ANIM_TIME_MIN / 4, ANIM_TIME_MAX / 4); in arc_create()
1165 uint32_t t = rnd_next(ANIM_TIME_MIN, ANIM_TIME_MAX); in fall_anim()