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/lvgl-3.4.0/src/misc/
Dlv_math.c83 uint32_t lv_bezier3(uint32_t t, uint32_t u0, uint32_t u1, uint32_t u2, uint32_t u3) in lv_bezier3() argument
92 uint32_t v2 = (3 * t_rem2 * t * u1) >> 20; in lv_bezier3()
Dlv_math.h65 uint32_t lv_bezier3(uint32_t t, uint32_t u0, uint32_t u1, uint32_t u2, uint32_t u3);