Searched refs:tileBlit (Results 1 – 1 of 1) sorted by relevance
323 lv_gpu_nxp_vglite_blit_info_t tileBlit; in lv_gpu_nxp_vglite_blit() local340 tileBlit = *blit; in lv_gpu_nxp_vglite_blit()344 tileBlit.src_area.y1 = 0; /* no vertical alignment, always start from 0 */ in lv_gpu_nxp_vglite_blit()345 tileBlit.src_area.y2 = totalHeight - tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_gpu_nxp_vglite_blit()346 if(tileBlit.src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_gpu_nxp_vglite_blit()347 tileBlit.src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */ in lv_gpu_nxp_vglite_blit()349 … tileBlit.src = blit->src + tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * blit->src_stride / sizeof( in lv_gpu_nxp_vglite_blit()352 … tileBlit.dst_area.y1 = tileBlit.src_area.y1; /* y has no alignment, always in sync with src */ in lv_gpu_nxp_vglite_blit()353 tileBlit.dst_area.y2 = tileBlit.src_area.y2; in lv_gpu_nxp_vglite_blit()355 … tileBlit.dst = blit->dst + tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * blit->dst_stride / sizeof( in lv_gpu_nxp_vglite_blit()[all …]