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Searched refs:tileBlit (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.4.0/src/draw/nxp_vglite/
Dlv_gpu_nxp_vglite.c323 lv_gpu_nxp_vglite_blit_info_t tileBlit; in lv_gpu_nxp_vglite_blit() local
340 tileBlit = *blit; in lv_gpu_nxp_vglite_blit()
344 tileBlit.src_area.y1 = 0; /* no vertical alignment, always start from 0 */ in lv_gpu_nxp_vglite_blit()
345 tileBlit.src_area.y2 = totalHeight - tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_gpu_nxp_vglite_blit()
346 if(tileBlit.src_area.y2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_gpu_nxp_vglite_blit()
347 tileBlit.src_area.y2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; /* Should never happen */ in lv_gpu_nxp_vglite_blit()
349tileBlit.src = blit->src + tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * blit->src_stride / sizeof( in lv_gpu_nxp_vglite_blit()
352tileBlit.dst_area.y1 = tileBlit.src_area.y1; /* y has no alignment, always in sync with src */ in lv_gpu_nxp_vglite_blit()
353 tileBlit.dst_area.y2 = tileBlit.src_area.y2; in lv_gpu_nxp_vglite_blit()
355tileBlit.dst = blit->dst + tileY * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR * blit->dst_stride / sizeof( in lv_gpu_nxp_vglite_blit()
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