Searched refs:start_time (Results 1 – 4 of 4) sorted by relevance
24 uint32_t start_time; member72 void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, lv_anim_t * a) in lv_anim_timeline_add() argument82 at->anim_dsc[at->anim_dsc_cnt - 1].start_time = start_time; in lv_anim_timeline_add()100 uint32_t start_time = at->anim_dsc[i].start_time; in lv_anim_timeline_start() local106 lv_anim_set_delay(&a, playtime - (start_time + a.time)); in lv_anim_timeline_start()109 lv_anim_set_delay(&a, start_time); in lv_anim_timeline_start()148 uint32_t start_time = at->anim_dsc[i].start_time; in lv_anim_timeline_set_progress() local151 if(act_time < start_time) { in lv_anim_timeline_set_progress()154 else if(act_time < (start_time + a->time)) { in lv_anim_timeline_set_progress()155 a->act_time = act_time - start_time; in lv_anim_timeline_set_progress()[all …]
52 void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, lv_anim_t * a);
31 start_time = time.time() variable131 time_taken = (time.time() - start_time)
113 …v_anim_timeline_add(at, start_time, &a)`. `start_time` is the start time of the animation on the t…