/lvgl-3.4.0/src/extra/libs/sjpg/ |
D | lv_sjpg.c | 392 int offset = *data++; in decoder_open() local 393 offset |= *data++ << 8; in decoder_open() 394 sjpeg->frame_base_array[i] = sjpeg->frame_base_array[i - 1] + offset; in decoder_open() 574 int offset = *data++; in decoder_open() local 575 offset |= *data++ << 8; in decoder_open() 576 sjpeg->frame_base_offset[i] = sjpeg->frame_base_offset[i - 1] + offset; in decoder_open() 750 int offset = 0; in decoder_read_line() local 756 buf[offset + 3] = 0xff; in decoder_read_line() 757 buf[offset + 2] = *cache++; in decoder_read_line() 758 buf[offset + 1] = *cache++; in decoder_read_line() [all …]
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/lvgl-3.4.0/src/widgets/ |
D | lv_label.c | 202 label->offset.x = 0; in lv_label_set_long_mode() 203 label->offset.y = 0; in lv_label_set_long_mode() 700 label->offset.x = 0; in lv_label_constructor() 701 label->offset.y = 0; in lv_label_constructor() 808 label_draw_dsc.ofs_x = label->offset.x; in draw_main() 809 label_draw_dsc.ofs_y = label->offset.y; in draw_main() 872 label_draw_dsc.ofs_x = label->offset.x + size.x + in draw_main() 874 label_draw_dsc.ofs_y = label->offset.y; in draw_main() 881 label_draw_dsc.ofs_x = label->offset.x; in draw_main() 882 … label_draw_dsc.ofs_y = label->offset.y + size.y + lv_font_get_line_height(label_draw_dsc.font); in draw_main() [all …]
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D | lv_img.c | 170 img->offset.x = x; in lv_img_set_offset_x() 182 img->offset.y = y; in lv_img_set_offset_y() 326 return img->offset.x; in lv_img_get_offset_x() 335 return img->offset.y; in lv_img_get_offset_y() 400 img->offset.x = 0; in lv_img_constructor() 401 img->offset.y = 0; in lv_img_constructor() 686 coords_tmp.y1 = img_max_area.y1 + img->offset.y; in draw_img() 691 coords_tmp.x1 = img_max_area.x1 + img->offset.x; in draw_img()
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D | lv_img.h | 43 lv_point_t offset; member
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D | lv_label.h | 71 lv_point_t offset; /*Text draw position offset*/ member
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/lvgl-3.4.0/examples/widgets/img/ |
D | index.rst | 22 Image offset and styling
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/lvgl-3.4.0/demos/music/ |
D | README.md | 20 …- If there is a large enough bass, add a random offset to the position of the bars. E.g. start fro… 21 - If there is no bass, add 1 to the offset of the bars (it creates a "walking" effect)
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/lvgl-3.4.0/demos/music/assets/ |
D | spectrum.py | 7 audio, sample_rate = librosa.load(sys.argv[1], duration=60, offset=0, sr=15360)
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/lvgl-3.4.0/docs/widgets/core/ |
D | img.md | 72 …t_x(img, x_ofs)` and `lv_img_set_offset_y(img, y_ofs)`, you can add some offset to the displayed i… 74 …offset parameter a [Texture atlas](https://en.wikipedia.org/wiki/Texture_atlas) or a "running imag…
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D | canvas.md | 68 - `offset_x` offset X to tell where to put the result data on destination canvas 69 - `offset_y` offset X to tell where to put the result data on destination canvas
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D | arc.md | 33 An offset to the 0 degree position can be added with `lv_arc_set_rotation(arc, deg)`.
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/lvgl-3.4.0/src/font/ |
D | lv_font_loader.c | 539 uint16_t offset; in lvgl_load_font() local 540 if(lv_fs_read(fp, &offset, sizeof(uint16_t), NULL) != LV_FS_RES_OK) { in lvgl_load_font() 544 glyph_offset[i] = offset; in lvgl_load_font()
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/lvgl-3.4.0/src/misc/ |
D | lv_tlsf.c | 1142 const size_t offset = tlsf_max(gap_remain, align); in lv_tlsf_memalign() local 1144 tlsf_cast(tlsfptr_t, aligned) + offset); in lv_tlsf_memalign()
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/lvgl-3.4.0/docs/porting/ |
D | display.md | 95 - `offset_x` horizontal offset from the full / physical display in pixels. Only set this when _not_… 96 - `offset_y` vertical offset from the full / physical display in pixels. Only set this when _not_ u…
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/lvgl-3.4.0/docs/overview/ |
D | font.md | 235 dsc_out->ofs_x = 0; /*X offset of the bitmap in [pf]*/ 236 dsc_out->ofs_y = 3; /*Y offset of the bitmap measured from the as line*/
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D | style-props.md | 418 Set an offset on the shadow in pixels in X direction. 427 Set an offset on the shadow in pixels in Y direction.
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/lvgl-3.4.0/src/extra/libs/png/ |
D | lodepng.c | 1606 unsigned offset; /*the offset represents the distance in LZ77 terminology*/ in encodeLZ77() local 1638 offset = 0; in encodeLZ77() 1673 offset = current_offset; /*the offset that is related to this longest length*/ in encodeLZ77() 1696 lazyoffset = offset; in encodeLZ77() 1707 offset = lazyoffset; in encodeLZ77() 1714 … if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/); in encodeLZ77() 1719 } else if(length < minmatch || (length == 3 && offset > 4096)) { in encodeLZ77() 1724 addLengthDistance(out, length, offset); in encodeLZ77()
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/lvgl-3.4.0/docs/ |
D | CHANGELOG.md | 1348 - `lv_gaguge` make `lv_gauge_set_angle_offset` offset the labels and needles too 1403 - more shadows options: *offset* and *spread*
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