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/lvgl-3.4.0/src/extra/libs/sjpg/
Dlv_sjpg.c392 int offset = *data++; in decoder_open() local
393 offset |= *data++ << 8; in decoder_open()
394 sjpeg->frame_base_array[i] = sjpeg->frame_base_array[i - 1] + offset; in decoder_open()
574 int offset = *data++; in decoder_open() local
575 offset |= *data++ << 8; in decoder_open()
576 sjpeg->frame_base_offset[i] = sjpeg->frame_base_offset[i - 1] + offset; in decoder_open()
750 int offset = 0; in decoder_read_line() local
756 buf[offset + 3] = 0xff; in decoder_read_line()
757 buf[offset + 2] = *cache++; in decoder_read_line()
758 buf[offset + 1] = *cache++; in decoder_read_line()
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/lvgl-3.4.0/src/widgets/
Dlv_label.c202 label->offset.x = 0; in lv_label_set_long_mode()
203 label->offset.y = 0; in lv_label_set_long_mode()
700 label->offset.x = 0; in lv_label_constructor()
701 label->offset.y = 0; in lv_label_constructor()
808 label_draw_dsc.ofs_x = label->offset.x; in draw_main()
809 label_draw_dsc.ofs_y = label->offset.y; in draw_main()
872 label_draw_dsc.ofs_x = label->offset.x + size.x + in draw_main()
874 label_draw_dsc.ofs_y = label->offset.y; in draw_main()
881 label_draw_dsc.ofs_x = label->offset.x; in draw_main()
882 … label_draw_dsc.ofs_y = label->offset.y + size.y + lv_font_get_line_height(label_draw_dsc.font); in draw_main()
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Dlv_img.c170 img->offset.x = x; in lv_img_set_offset_x()
182 img->offset.y = y; in lv_img_set_offset_y()
326 return img->offset.x; in lv_img_get_offset_x()
335 return img->offset.y; in lv_img_get_offset_y()
400 img->offset.x = 0; in lv_img_constructor()
401 img->offset.y = 0; in lv_img_constructor()
686 coords_tmp.y1 = img_max_area.y1 + img->offset.y; in draw_img()
691 coords_tmp.x1 = img_max_area.x1 + img->offset.x; in draw_img()
Dlv_img.h43 lv_point_t offset; member
Dlv_label.h71 lv_point_t offset; /*Text draw position offset*/ member
/lvgl-3.4.0/examples/widgets/img/
Dindex.rst22 Image offset and styling
/lvgl-3.4.0/demos/music/
DREADME.md20 …- If there is a large enough bass, add a random offset to the position of the bars. E.g. start fro…
21 - If there is no bass, add 1 to the offset of the bars (it creates a "walking" effect)
/lvgl-3.4.0/demos/music/assets/
Dspectrum.py7 audio, sample_rate = librosa.load(sys.argv[1], duration=60, offset=0, sr=15360)
/lvgl-3.4.0/docs/widgets/core/
Dimg.md72 …t_x(img, x_ofs)` and `lv_img_set_offset_y(img, y_ofs)`, you can add some offset to the displayed i…
74offset parameter a [Texture atlas](https://en.wikipedia.org/wiki/Texture_atlas) or a "running imag…
Dcanvas.md68 - `offset_x` offset X to tell where to put the result data on destination canvas
69 - `offset_y` offset X to tell where to put the result data on destination canvas
Darc.md33 An offset to the 0 degree position can be added with `lv_arc_set_rotation(arc, deg)`.
/lvgl-3.4.0/src/font/
Dlv_font_loader.c539 uint16_t offset; in lvgl_load_font() local
540 if(lv_fs_read(fp, &offset, sizeof(uint16_t), NULL) != LV_FS_RES_OK) { in lvgl_load_font()
544 glyph_offset[i] = offset; in lvgl_load_font()
/lvgl-3.4.0/src/misc/
Dlv_tlsf.c1142 const size_t offset = tlsf_max(gap_remain, align); in lv_tlsf_memalign() local
1144 tlsf_cast(tlsfptr_t, aligned) + offset); in lv_tlsf_memalign()
/lvgl-3.4.0/docs/porting/
Ddisplay.md95 - `offset_x` horizontal offset from the full / physical display in pixels. Only set this when _not_…
96 - `offset_y` vertical offset from the full / physical display in pixels. Only set this when _not_ u…
/lvgl-3.4.0/docs/overview/
Dfont.md235 dsc_out->ofs_x = 0; /*X offset of the bitmap in [pf]*/
236 dsc_out->ofs_y = 3; /*Y offset of the bitmap measured from the as line*/
Dstyle-props.md418 Set an offset on the shadow in pixels in X direction.
427 Set an offset on the shadow in pixels in Y direction.
/lvgl-3.4.0/src/extra/libs/png/
Dlodepng.c1606 unsigned offset; /*the offset represents the distance in LZ77 terminology*/ in encodeLZ77() local
1638 offset = 0; in encodeLZ77()
1673 offset = current_offset; /*the offset that is related to this longest length*/ in encodeLZ77()
1696 lazyoffset = offset; in encodeLZ77()
1707 offset = lazyoffset; in encodeLZ77()
1714 … if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/); in encodeLZ77()
1719 } else if(length < minmatch || (length == 3 && offset > 4096)) { in encodeLZ77()
1724 addLengthDistance(out, length, offset); in encodeLZ77()
/lvgl-3.4.0/docs/
DCHANGELOG.md1348 - `lv_gaguge` make `lv_gauge_set_angle_offset` offset the labels and needles too
1403 - more shadows options: *offset* and *spread*