Searched refs:ms (Results 1 – 11 of 11) sorted by relevance
130 void lv_test_indev_wait(uint32_t ms) in lv_test_indev_wait() argument133 while(lv_tick_elaps(t) < ms) { in lv_test_indev_wait()
35 void lv_test_indev_wait(uint32_t ms);
37 /*Length of the animation [ms]*/46 /*Time to wait before starting the animation [ms]*/58 /*When ready, play the animation backward with this duration. Default is 0 (disabled) [ms]*/61 /*Delay before playback. Default is 0 (disabled) [ms]*/67 /*Delay before repeat. Default is 0 (disabled) [ms]*/
245 …xample, on pressing a button its background color can be animated to the pressed color over 300 ms.253 …or example, setting a 500 ms transition time in the default state means that when the object goes …254 Setting a 100 ms transition time in the pressed state causes a 100 ms transition when going to the …
78 …_REPEAT` Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scro…
52 /*Default transition time in [ms]*/82 …e LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
26 E.g. if some simple rectangles are drawn in 5 ms, the benchmark will tell it's 200 FPS. 30 By default, only the changed areas are refreshed. It means if only a few pixels are changed in 1 ms…
30 thread_sleep(10); /* sleep for 10 ms */
184 printf("%d px refreshed in %d ms\n", time, ms);
105 int "Default display refresh period (ms)."111 int "Input device read period [ms]."764 int "Text area def. pwd show time [ms]."853 int "Default transition time in [ms]"
5 …ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";transform:rotate(90deg)}.fa-r…