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/lvgl-3.4.0/tests/src/
Dlv_test_indev.c130 void lv_test_indev_wait(uint32_t ms) in lv_test_indev_wait() argument
133 while(lv_tick_elaps(t) < ms) { in lv_test_indev_wait()
Dlv_test_indev.h35 void lv_test_indev_wait(uint32_t ms);
/lvgl-3.4.0/docs/overview/
Danimation.md37 /*Length of the animation [ms]*/
46 /*Time to wait before starting the animation [ms]*/
58 /*When ready, play the animation backward with this duration. Default is 0 (disabled) [ms]*/
61 /*Delay before playback. Default is 0 (disabled) [ms]*/
67 /*Delay before repeat. Default is 0 (disabled) [ms]*/
Dstyle.md245 …xample, on pressing a button its background color can be animated to the pressed color over 300 ms.
253 …or example, setting a 500 ms transition time in the default state means that when the object goes …
254 Setting a 100 ms transition time in the pressed state causes a 100 ms transition when going to the …
Devent.md78 …_REPEAT` Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scro…
/lvgl-3.4.0/env_support/cmsis-pack/
DREADME.md52 /*Default transition time in [ms]*/
82 …e LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
/lvgl-3.4.0/demos/benchmark/
DREADME.md26 E.g. if some simple rectangles are drawn in 5 ms, the benchmark will tell it's 200 FPS.
30 By default, only the changed areas are refreshed. It means if only a few pixels are changed in 1 ms
/lvgl-3.4.0/docs/porting/
Dos.md30 thread_sleep(10); /* sleep for 10 ms */
Ddisplay.md184 printf("%d px refreshed in %d ms\n", time, ms);
/lvgl-3.4.0/
DKconfig105 int "Default display refresh period (ms)."
111 int "Input device read period [ms]."
764 int "Text area def. pwd show time [ms]."
853 int "Default transition time in [ms]"
/lvgl-3.4.0/docs/_static/css/
Dfontawesome.min.css5ms-filter:"progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";transform:rotate(90deg)}.fa-r…