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/lvgl-3.4.0/src/draw/sw/
Dlv_draw_sw_rect.c1067 uint32_t max_v = LV_OPA_COVER << SHADOW_UPSCALE_SHIFT; in shadow_blur_corner() local
1068 uint32_t max_v_div = max_v / sw; in shadow_blur_corner()
1071 else if(sh_ups_buf[i] == max_v) sh_ups_buf[i] = max_v_div; in shadow_blur_corner()