Searched refs:has_mask (Results 1 – 2 of 2) sorted by relevance
81 bool has_mask = lv_draw_mask_is_any(apply_area); in lv_draw_sdl_composite_begin() local83 const bool draw_mask = has_mask && LV_GPU_SDL_CUSTOM_BLEND_MODE; in lv_draw_sdl_composite_begin()104 else if(has_mask) { in lv_draw_sdl_composite_begin()121 return has_mask; in lv_draw_sdl_composite_begin()
122 …bool has_mask = lv_draw_sdl_composite_begin(ctx, &letter_area, clip_area, NULL, dsc->blend_mode, &… in lv_draw_sdl_draw_letter() local