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Searched refs:has_mask (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.4.0/src/draw/sdl/
Dlv_draw_sdl_composite.c81 bool has_mask = lv_draw_mask_is_any(apply_area); in lv_draw_sdl_composite_begin() local
83 const bool draw_mask = has_mask && LV_GPU_SDL_CUSTOM_BLEND_MODE; in lv_draw_sdl_composite_begin()
104 else if(has_mask) { in lv_draw_sdl_composite_begin()
121 return has_mask; in lv_draw_sdl_composite_begin()
Dlv_draw_sdl_label.c122 …bool has_mask = lv_draw_sdl_composite_begin(ctx, &letter_area, clip_area, NULL, dsc->blend_mode, &… in lv_draw_sdl_draw_letter() local