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/lvgl-3.4.0/src/draw/sw/
Dlv_draw_sw_letter.c207 int32_t col_start = pos->x >= draw_ctx->clip_area->x1 ? 0 : draw_ctx->clip_area->x1 - pos->x; in draw_letter_normal() local
213 uint32_t bit_ofs = (row_start * width_bit) + (col_start * bpp); in draw_letter_normal()
233 fill_area.x1 = col_start + pos->x; in draw_letter_normal()
248 uint32_t col_bit_row_ofs = (box_w + col_start - col_end) * bpp; in draw_letter_normal()
255 for(col = col_start; col < col_end; col++) { in draw_letter_normal()
291 if((uint32_t) mask_p + (col_end - col_start) < mask_buf_size) { in draw_letter_normal()
359 …int32_t col_start = pos->x >= draw_ctx->clip_area->x1 ? 0 : (draw_ctx->clip_area->x1 - pos->x) * 3; in draw_letter_subpx() local
365 int32_t bit_ofs = (row_start * width_bit) + (col_start * bpp); in draw_letter_subpx()
374 map_area.x1 = col_start / 3 + pos->x; in draw_letter_subpx()
395 dest_buf_tmp += (row_start * dest_buf_stride) + col_start / 3; in draw_letter_subpx()
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