Searched refs:cell (Results 1 – 6 of 6) sorted by relevance
87 uint32_t cell = row * table->col_cnt + col; in lv_table_set_cell_value() local91 if(table->cell_data[cell]) ctrl = table->cell_data[cell][0]; in lv_table_set_cell_value()96 table->cell_data[cell] = lv_mem_realloc(table->cell_data[cell], len_ap + 1); in lv_table_set_cell_value()97 LV_ASSERT_MALLOC(table->cell_data[cell]); in lv_table_set_cell_value()98 if(table->cell_data[cell] == NULL) return; in lv_table_set_cell_value()100 _lv_txt_ap_proc(txt, &table->cell_data[cell][1]); in lv_table_set_cell_value()102 …table->cell_data[cell] = lv_mem_realloc(table->cell_data[cell], strlen(txt) + 2); /*+1: trailing '… in lv_table_set_cell_value()103 LV_ASSERT_MALLOC(table->cell_data[cell]); in lv_table_set_cell_value()105 strcpy(table->cell_data[cell] + 1, txt); /*+1 to skip the format byte*/ in lv_table_set_cell_value()108 table->cell_data[cell][0] = ctrl; in lv_table_set_cell_value()[all …]
13 … it is set). Besides the Table is an editable object to allow selecting a cell with encoder naviga…22 ### Set cell value40 The height is calculated automatically from the cell styles (font, padding etc) and the number of r…44 …l, LV_TABLE_CELL_CTRL_MERGE_RIGHT)`. To merge more adjacent cells call this function for each cell.53 - `LV_EVENT_VALUE_CHANGED` Sent when a new cell is selected with keys.69 - `LV_KEY_RIGHT/LEFT/UP/DOWN/` Select a cell.73 …` can be used to get the currently selected cell. Row and column will be set to `LV_TABLE_CELL_NON…
7 Demonstrate cell placement and span
45 By default, the children are not added to the grid. They need to be added manually to a cell. 49 `column_align` and `row_align` determine how to align the children in its cell. The possible values…54 `colum_pos` and `row_pos` means the zero based index of the cell into the item should be placed. 56 `colum_span` and `row_span` means how many tracks should the item involve from the start cell. Must…
152 When LVGL draws a part of an object (e.g. a slider's indicator, a table's cell or a button matrix's…164 … // The index of the part. E.g. a button's index on button matrix or table cell index.
573 - fix(table) invalidate the table on cell value change [`cb3692e`](https://github.com/lvgl/lvgl/com…610 - fix(table) consider border width for cell positions [`f2987b6`](https://github.com/lvgl/lvgl/comm…832 - doc(table) update doc on cell merging [`2397`](https://github.com/lvgl/lvgl/pull/2397)924 - fix(table) invalidate the table on cell value change 1147 - fix(table) add missing invalidation when changing cell type1171 - Allow max. 16 cell types for table