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/lvgl-3.4.0/src/draw/sw/
Dlv_draw_sw_rect.c246 lv_coord_t bottom_y = bg_coords.y2 - h; in draw_bg() local
247 …if(top_y < clipped_coords.y1 && bottom_y > clipped_coords.y2) continue; /*This line is clipped n… in draw_bg()
266 if(bottom_y <= clipped_coords.y2) { in draw_bg()
267 blend_area.y1 = bottom_y; in draw_bg()
268 blend_area.y2 = bottom_y; in draw_bg()
271 if(dither_func) dither_func(grad, blend_area.x1, bottom_y - bg_coords.y1, grad_size); in draw_bg()
273 if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[bottom_y - bg_coords.y1]; in draw_bg()
1283 lv_coord_t bottom_y = outer_area->y2 - h; in draw_border_generic() local
1284 … if(top_y < draw_area.y1 && bottom_y > draw_area.y2) continue; /*This line is clipped now*/ in draw_border_generic()
1295 if(bottom_y <= draw_area.y2) { in draw_border_generic()
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