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Searched refs:blink_time (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.4.0/src/widgets/
Dlv_textarea.c1032 uint32_t blink_time = lv_obj_get_style_anim_time(obj, LV_PART_CURSOR); in start_cursor_blink() local
1033 if(blink_time == 0) { in start_cursor_blink()
1042 lv_anim_set_time(&a, blink_time); in start_cursor_blink()
1043 lv_anim_set_playback_time(&a, blink_time); in start_cursor_blink()