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Searched refs:ain_p (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.4.0/src/misc/
Dlv_area.c250 bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius) in _lv_area_is_in() argument
254 if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 && in _lv_area_is_in()
255 ain_p->y2 <= aholder_p->y2) { in _lv_area_is_in()
265 p.x = ain_p->x1; in _lv_area_is_in()
266 p.y = ain_p->y1; in _lv_area_is_in()
269 p.x = ain_p->x2; in _lv_area_is_in()
270 p.y = ain_p->y1; in _lv_area_is_in()
273 p.x = ain_p->x1; in _lv_area_is_in()
274 p.y = ain_p->y2; in _lv_area_is_in()
277 p.x = ain_p->x2; in _lv_area_is_in()
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Dlv_area.h212 bool _lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, lv_coord_t radius);