Searched refs:tr (Results 1 – 2 of 2) sorted by relevance
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132 static void trans_anim_cb(lv_style_trans_t * tr, lv_anim_value_t v);1764 lv_style_trans_t * tr = trans_create(obj, props[i], part, prev_state, new_state); in lv_obj_set_state() local1767 if(tr) { in lv_obj_set_state()1768 tr->obj = obj; in lv_obj_set_state()1769 tr->prop = props[i]; in lv_obj_set_state()1770 tr->part = part; in lv_obj_set_state()1774 lv_anim_set_var(&a, tr); in lv_obj_set_state()1846 lv_style_trans_t * tr; in lv_obj_finish_transitions() local1847 _LV_LL_READ_BACK(LV_GC_ROOT(_lv_obj_style_trans_ll), tr) { in lv_obj_finish_transitions()1848 if(tr->obj == obj && (part == tr->part || part == LV_OBJ_PART_ALL)) { in lv_obj_finish_transitions()[all …]