Home
last modified time | relevance | path

Searched refs:tr (Results 1 – 2 of 2) sorted by relevance

/lvgl-2.7.6/
DREADME.md41 <tr>
45 </tr>
46 <tr>
49 </tr>
50 <tr>
54 </tr>
56 <tr>
60 </tr>
62 <tr>
66 </tr>
[all …]
/lvgl-2.7.6/src/lv_core/
Dlv_obj.c132 static void trans_anim_cb(lv_style_trans_t * tr, lv_anim_value_t v);
1764 lv_style_trans_t * tr = trans_create(obj, props[i], part, prev_state, new_state); in lv_obj_set_state() local
1767 if(tr) { in lv_obj_set_state()
1768 tr->obj = obj; in lv_obj_set_state()
1769 tr->prop = props[i]; in lv_obj_set_state()
1770 tr->part = part; in lv_obj_set_state()
1774 lv_anim_set_var(&a, tr); in lv_obj_set_state()
1846 lv_style_trans_t * tr; in lv_obj_finish_transitions() local
1847 _LV_LL_READ_BACK(LV_GC_ROOT(_lv_obj_style_trans_ll), tr) { in lv_obj_finish_transitions()
1848 if(tr->obj == obj && (part == tr->part || part == LV_OBJ_PART_ALL)) { in lv_obj_finish_transitions()
[all …]