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/lvgl-2.7.6/src/lv_draw/
Dlv_draw_img.c497 int32_t rot_y = disp_area->y1 + draw_area.y1 - map_area->y1; in lv_draw_map() local
514 ret = _lv_img_buf_transform(&trans_dsc, rot_x + x, rot_y + y); in lv_draw_map()