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/lvgl-2.7.6/src/lv_draw/
Dlv_draw_blend.c371 lv_coord_t line_h = LV_HOR_RES_MAX / draw_area_w; in fill_normal() local
372 for(y = 0; y <= draw_area_h - line_h; y += line_h) { in fill_normal()
373 …lv_gpu_stm32_dma2d_blend(disp_buf_first, disp_w, blend_buf, opa, draw_area_w, draw_area_w, line_h); in fill_normal()
374 disp_buf_first += disp_w * line_h; in fill_normal()