Searched refs:gesture_sum (Results 1 – 2 of 2) sorted by relevance
906 proc->types.pointer.gesture_sum.x = 0; in indev_proc_press()907 proc->types.pointer.gesture_sum.y = 0; in indev_proc_press()1109 indev->proc.types.pointer.gesture_sum.x = 0; in indev_proc_reset_query_handler()1110 indev->proc.types.pointer.gesture_sum.y = 0; in indev_proc_reset_query_handler()1507 proc->types.pointer.gesture_sum.x = 0; in indev_gesture()1508 proc->types.pointer.gesture_sum.y = 0; in indev_gesture()1512 proc->types.pointer.gesture_sum.x += proc->types.pointer.vect.x; in indev_gesture()1513 proc->types.pointer.gesture_sum.y += proc->types.pointer.vect.y; in indev_gesture()1515 if((LV_MATH_ABS(proc->types.pointer.gesture_sum.x) > indev_act->driver.gesture_limit) || in indev_gesture()1516 (LV_MATH_ABS(proc->types.pointer.gesture_sum.y) > indev_act->driver.gesture_limit)) { in indev_gesture()[all …]
145 lv_point_t gesture_sum; /*Count the gesture pixels to check LV_INDEV_DEF_GESTURE_LIMIT*/ member