Searched refs:w0 (Results 1 – 1 of 1) sorted by relevance
99 const struct lc3_complex (*w0)[2] = twiddles->t; in fft_bf3() local100 const struct lc3_complex (*w1)[2] = w0 + n3, (*w2)[2] = w1 + n3; in fft_bf3()108 y0[j].re = x0->re + x1->re * w0[j][0].re - x1->im * w0[j][0].im in fft_bf3()109 + x2->re * w0[j][1].re - x2->im * w0[j][1].im; in fft_bf3()111 y0[j].im = x0->im + x1->im * w0[j][0].re + x1->re * w0[j][0].im in fft_bf3()112 + x2->im * w0[j][1].re + x2->re * w0[j][1].im; in fft_bf3()212 const float *w0 = lc3_mdct_win[dt][sr], *w1 = w0 + ns; in mdct_window() local220 *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1); in mdct_window()223 *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1); in mdct_window()228 *(--y0) = *d0 * *(w0++) - *(--d1) * *(--w1); in mdct_window()[all …]