Searched refs:PendingIndex (Results 1 – 1 of 1) sorted by relevance
2422 _u8 PendingIndex; in _SlDrvReleasePoolObj() local2437 PendingIndex = g_pCB->PendingPoolIdx; in _SlDrvReleasePoolObj()2439 while(MAX_CONCURRENT_ACTIONS > PendingIndex) in _SlDrvReleasePoolObj()2442 if ( (g_pCB->ObjPool[PendingIndex].ActionID == g_pCB->ObjPool[ObjIdx].ActionID) && in _SlDrvReleasePoolObj()2443 … ( (SL_MAX_SOCKETS == (g_pCB->ObjPool[PendingIndex].AdditionalData & SL_BSD_SOCKET_ID_MASK)) || in _SlDrvReleasePoolObj()2444 …ObjIdx].AdditionalData & SL_BSD_SOCKET_ID_MASK)) && ( (g_pCB->ObjPool[PendingIndex].AdditionalData… in _SlDrvReleasePoolObj()2447 _SlDrvRemoveFromList(&g_pCB->PendingPoolIdx, PendingIndex); in _SlDrvReleasePoolObj()2448 SL_DRV_SYNC_OBJ_SIGNAL(&g_pCB->ObjPool[PendingIndex].SyncObj); in _SlDrvReleasePoolObj()2451 PendingIndex = g_pCB->ObjPool[PendingIndex].NextIndex; in _SlDrvReleasePoolObj()